Arkham Horror: Great Old One? Eh, just shoot it.

Not the kind with cardstock and pawns. Mostly play by post Mafia so far.
Bethesda
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Re: Arkham Horror: Great Old One? Eh, just shoot it.

Post by Bethesda »

If you're allowing me to do so (EDIT: thanks for the leniency)

Code: Select all

Speed  [2] 3 4 5 | Fight 3 [4] 5 6 | Lore 0 1 [2] 3
Sneak  [4] 3 2 1 | Will  4 [3] 2 1 | Luck 3 2 [1] 0
I think I'll attempt to evade the cultist.

EDIT: How many times can I fail basic game comprehension in one turn?
Last edited by Bethesda on Mon Jun 01, 2015 11:47 pm, edited 3 times in total.
Thatwasademo
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Re: Arkham Horror: Great Old One? Eh, just shoot it.

Post by Thatwasademo »

3 Sneak won't cut it, the Cultist is Evade (-3) to avoid and your skill provides a reroll not bonus dice.

Edit: Neither is 2 speed enough to get to the Merchant District. The only interesting (read: non-street-area) places you could go after evading the cultist are the Hospital and the Magick Shoppe. Sorry for the confusion.

I should note something that might not be obviously possible: If turn order works out correctly, you can pass an item all the way from one end of Arkham to the other. There is a possible move involving this fact that would let you seal the Woods gate right now, at the cost of several investigators spending their turn in the street and one investigator possibly being Lost in Time and Space due to not having a gate home.
Last edited by Thatwasademo on Mon Jun 01, 2015 3:41 pm, edited 4 times in total.
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Re: Arkham Horror: Great Old One? Eh, just shoot it.

Post by Tamien »

Code: Select all

Speed 1 2 3 [4] | Fight 0 1 [2] 3 | Lore 1 2 [3] 4
Sneak 5 4 3 [2] | Will  5 4 [3] 2 | Luck 3 2 [1] 0
I'll go to the Black Cave to get those two clues, and while I'm there I'll read through my Ancient Tome and my Cabala of Saboth (if either fails, I'll accept it and not spend clues/research).
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Re: Arkham Horror: Great Old One? Eh, just shoot it.

Post by Bethesda »

Honestly, can't let me go until I've heard the whole spiel. Fine, no more playing around. I'll engage him in spirited debate. FIGHT THE CULTIST
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Re: Arkham Horror: Great Old One? Eh, just shoot it.

Post by Thatwasademo »

Turn 4: Upkeep
Kate Winthrop (pistachi0n) wakes up in the Downtown streets, wondering what happened.

Turn 4: Movement
Michael McGlen (Bethesda) confronts the Cultist... and shugs off its pitiful attacks, collecting it as a trophy automatically.

pistachi0n, please state your intended movement.
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Re: Arkham Horror: Great Old One? Eh, just shoot it.

Post by pistachi0n »

I go to the Bank of Arkham.
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Re: Arkham Horror: Great Old One? Eh, just shoot it.

Post by Thatwasademo »

Turn 4: Movement
Kate Winthrop (pistachi0n) travels {Bank of Arkham}.

Aestrix, please state your intended movement.
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Re: Arkham Horror: Great Old One? Eh, just shoot it.

Post by Aestrix »

Okay, before movement - guys, can we talk tactics? We have two elder signs now, and Tamien looks like she'll get 8 clues. What's our battle plan for how to use our resources to do the thing we want? Which gates do we want to seal? Probably the ones that are more common, like the witch house, but who seals what? What do we need, who is in the best position to get it for us?
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Re: Arkham Horror: Great Old One? Eh, just shoot it.

Post by Aestrix »

... So it's been a length of time without anyone commenting and no one coming together to do anything in particular. Well.

I read my book and hang out here, then.
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Re: Arkham Horror: Great Old One? Eh, just shoot it.

Post by Thatwasademo »

Will writeup shortly.
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