...also my brain is not doing prose today, so here, have a chatlog:
IRC wrote:(12/2/2016 10:10:33 PM) Adelene: And if I'm going to worldbuild a world I think I'd rather do the other magic system I recently came up with.
(12/2/2016 10:13:08 PM) Ezra: Do we know this other one, Adelene?
(12/2/2016 10:13:11 PM) Adelene: The new magic system has some major societal effects; I think I could do some really cool things with it with that but I'd have to think about it more than I seem naturally inclined to.
(12/2/2016 10:13:23 PM) Adelene: I've talked about the new one but I don't think here and definitely not on the forum.
(12/2/2016 10:13:49 PM) Adelene: ...or, some here, but it'd've been easy to miss.
(12/2/2016 10:13:53 PM) Adelene: anyway
(12/2/2016 10:14:43 PM) Teceler: was that the one with the -- permanent magic effects out of a certain capacity using symbolism from sets of shapes?
(12/2/2016 10:14:48 PM) Adelene: mmhmm
(12/2/2016 10:15:14 PM) Adelene: In this world, everyone of the primary sentient species has a certain amount of magic potential - all /about/ the same, there's some variance but it's in the 90-110 range rather than the 1-1000 range - which can be spent by performing a not-obviously-related mental ritual to get a permanent magical ability.
(12/2/2016 10:16:32 PM) Adelene: Various cultures have various suites of abilities that are considered standard, and someone without those abilities will be disabled in that culture, sometimes only minorly but possibly substantially. This cuts down on cross-cultural things considerably as someone from one culture will generally be disabled in another one.
(12/2/2016 10:16:51 PM) Ezra: Ooh I do remember that one, it's cool!
(12/2/2016 10:17:00 PM) Adelene: ^^
(12/2/2016 10:17:37 PM) Ezra: And yeah, lots of room for worldbuilding
(12/2/2016 10:17:52 PM) Adelene: *nod*
(12/2/2016 10:17:57 PM) Moriwen: oooooh, I don't know this setting but it sounds really cool
(12/2/2016 10:18:02 PM) Adelene: :D
(12/2/2016 10:19:21 PM) Adelene: There's also a secondary sentient species - Lurker-compatable - that doesn't get permanent magical abilities at all, but can gather mana from their surroundings - it's a rare resource, generated by the primary sentient species when they get their powers - and spend it via the same rituals to get any power temporarily.
(12/2/2016 10:20:00 PM) Adelene: The primary species doesn't realize that the secondary one is sentient but if you get them working together they can do an infinite mana hack pretty handily.
(12/2/2016 10:20:26 PM) Teceler: do they actually even know the secondary one /exists/ I forget
(12/2/2016 10:20:53 PM) Adelene: Which is also useful for the primary-species person because the secondary-species person can do /any/ ritual and doesn't spend an irreplaceable resource learning what a new ritual does.
(12/2/2016 10:21:25 PM) Adelene: The secondary species isn't entirely unknown but they don't live everywhere and they're not commonly known of outside their range, think wombat, not dog.
(12/2/2016 10:21:35 PM) Teceler: aha
(12/2/2016 10:22:51 PM) Ezra: (I remember a comic about a wombat. It was a good comic.)
(12/2/2016 10:22:57 PM) Teceler: ...Digger?
(12/2/2016 10:23:00 PM) Ezra: Yes
(12/2/2016 10:23:03 PM) Adelene: *nodnod* v. good.
(12/2/2016 10:23:11 PM) Teceler: it was good!
(12/2/2016 10:24:15 PM) Ezra: Do you know more things about this world? Got any cultures yet?
(12/2/2016 10:24:51 PM) Adelene: I came up with some things about how trade works, actually, but no useable cultures yet.
(12/2/2016 10:25:46 PM) Ezra: I'm imagining "AUSJ elves" for the level of cultural interoperability
(12/2/2016 10:26:24 PM) Ezra: Like "what do you mean you can't find the door" and all
(12/2/2016 10:26:34 PM) Adelene: Traders are basically their own thing; they pick up their home culture's power suite or at least a subset of it, and then also there's a separate power suite for traders that places near docks are built to be accessible to.
(12/2/2016 10:27:10 PM) Adelene: 'what do you mean you can't find the door' is usually not a thing but 'what do you mean you can't just hop up to the third floor entrance' would be.
(12/2/2016 10:30:10 PM) Ezra: (This whole setting is very soothing to the "social! model! of disability!" impulses that went into the design of measuretwice for the MWF)
(12/2/2016 10:30:48 PM) Adelene: (sensory powers exist but the broad-usefulness-to-cost ratio isn't favorable enough for an entire culture to consider them standard usually; you /would/ see someone picking something like that up for job reasons or maybe a hobby or just because they liked it but they'd pick one they /personally/ wanted and expected to get specific use out of.)
(12/2/2016 10:30:56 PM) Adelene: ^^, Ezra.
(12/2/2016 10:32:19 PM) Adelene: anyway
(12/2/2016 10:32:21 PM) Adelene: traders
(12/2/2016 10:32:29 PM) Ezra: Traders!
(12/2/2016 10:32:29 PM) Adelene: tend to have a minor flight power
(12/2/2016 10:33:27 PM) Adelene: and then there's tech to support that, like, they can't usually do very much cargo directly with the flight, but give them a hang glider or a tiny blimp type thing and they'll get a ton of use out of it.
(12/2/2016 10:33:55 PM) sonatagreen: ...that makes a lot of sense
(12/2/2016 10:34:12 PM) sonatagreen: (i could see a wind-control power with a hot air balloon, alternatively)
(12/2/2016 10:34:54 PM) Adelene: I'm not sure hot air balloons work at the relevant scales - someone might try it eventually, but the usual use case of the flight is loading and unloading ships and not having to worry about man-overboard situations.
(12/2/2016 10:37:14 PM) Adelene: ...they also have translation magic, obviously
(12/2/2016 10:37:30 PM) Adelene: and probably some relevant cognitive enhancements?
(12/2/2016 10:37:44 PM) Ezra: Translation v. important for trade!
(12/2/2016 10:38:27 PM) Adelene: A magical sense of direction doesn't seem like it'd be absolutely ubiquitous but just 'north is that way' seems like it should be super cheap so it might be.
(12/2/2016 10:40:23 PM) Adelene: (magical sense of /location/ is more expensive and not all of them have it but it's definitely a thing)
(12/2/2016 10:41:10 PM) Ezra: Relative price of "north is that way" vs "Cultural Site is that way"? If you have a favorite cultural site to navigate by, pray to, etc.?
(12/2/2016 10:42:14 PM) Adelene: 'Cultural Site is that way' is probably not a thing you can get, functionally.
(12/2/2016 10:43:21 PM) Adelene: 'The place I'm thinking of is that way' is a thing you could get, but it'd be pretty expensive, likely more expensive than just a personal-location awareness power.
(12/2/2016 10:44:53 PM) Adelene: Part of how this works is that the rituals are discovered by trial and error; similar rituals do similar things but you don't know /what/ similar thing until you try it, and trying costs however much of your capacity; you don't even know how /much/ of your capacity it'll cost ahead of time.
(12/2/2016 10:45:04 PM) Teceler: ouch
(12/2/2016 10:45:31 PM) Ezra: Hmm, okay. That tells me something about what's possible
(12/2/2016 10:46:01 PM) Adelene: So while there is some ritual that would point you at Stonehenge rather than the north pole, nobody's taken the effort to discover it. And they might not've even bothered to discover the north pole one, they may be navigating by one or two arbitrary points.
(12/2/2016 10:46:51 PM) Ezra: And yeah, as before I'm picturing "Sadde+Lurker crack this wide open with interspecies synergy."
(12/2/2016 10:47:00 PM) Adelene: mmmmmhmm
(12/2/2016 10:47:09 PM) Adelene: it is a huge huge huge deal, yes.
(12/2/2016 10:48:35 PM) Ezra: I don't know what seems specifically Sadde about it
(12/2/2016 10:48:46 PM) Adelene: It seems very Sadde to me, too ^^
(12/2/2016 10:48:59 PM) Adelene: Bells a bit as well, but mostly Sadde.
(12/2/2016 10:49:09 PM) Adelene: Because interpersonal.
(12/2/2016 10:49:13 PM) Ezra: Yes. Somehow
(12/2/2016 10:52:22 PM) Adelene: (Navigating by a couple completely arbitrary points works just fine, though. People can teach each other the rituals and they work the same for everybody, so navigating by the standard points is just how it's taught.)
(12/2/2016 10:55:03 PM) Ezra: I'd guess that that's how it's done, in this system, from its aesthetics, rather than by any astronomical north
(12/2/2016 10:55:41 PM) Ezra: Though if one of the points is north-ish, it might be named north, like magnetic north is
(12/2/2016 10:56:00 PM) Adelene: They may've bothered to find one that does north? I'm not sure there's a significant enough advantage to that, but if there is they might've kept trying until it clicked for someone.
(12/2/2016 10:56:32 PM) Adelene: I think they're going by arbitrary points and the points have names, though, now that I've actually thought about it.
(12/2/2016 10:58:16 PM) Adelene: (The north one would actually be slightly less costly to get, but so much harder to find that unless there's some other advantage to it no individual person would have bothered trying once the standards were standardized.)
(12/2/2016 11:00:34 PM) Ezra: *nod*
(12/2/2016 11:00:58 PM) Ezra: Is there more about traders?
(12/2/2016 11:01:04 PM) Adelene: Not yet.
(12/2/2016 11:05:14 PM) Ezra: Okay.
(12/2/2016 11:06:01 PM) Ezra: Maybe if you decide to thread it, your co-author will want to help design cultures?
(12/2/2016 11:07:32 PM) Adelene: yeah, maybe
(12/2/2016 11:08:40 PM) Adelene: I don't actually think most of the interesting plot happens with the traders - it is an Earth and I think the secondary species is in central south america, not on a coast - but maybe Rockeye would like to thread Nick there briefly or something.
(12/2/2016 11:09:02 PM) Ezra: Have you checked if Pedro is interested in threading Sadde?
(12/2/2016 11:09:25 PM) Adelene: iirc he is but I'd need to worldbuild first.
(12/2/2016 11:10:44 PM) Ezra: Ok.
(12/2/2016 11:11:06 PM) Ezra: And then you're back to: worlds keep needing worldbuilding.
(12/2/2016 11:14:32 PM) Adelene: yup
(12/2/2016 11:18:13 PM) Adelene: Honestly I /kinda/ want to leave vast chunks of this world unbuilt, so other people can write in it too and build their own stuff.
(12/2/2016 11:18:53 PM) Adelene: But I do still need to put together a culture or two if I want to write in it at all.
(12/2/2016 11:41:25 PM) Adelene: hmm. do you guys want to come up with powers and I can refine my intuitions for how much they should cost?
(12/2/2016 11:41:50 PM) Teceler: The Nicoles want to hear more about sensory powers XD
(12/2/2016 11:42:52 PM) Adelene: I think for convenience' sake I'm going to say that power costs come in integer values from 1 to 100, with small powers costing 5 or less, medium ones costing 6-15, large ones costing 16-30, and huge ones costing more than that. Average person has 100 points to spend, absolute maximum is around 120.
(12/2/2016 11:43:48 PM) Ezra: Template powers: mental opacity. Communicative telepathy. Body sex swap. Metallokinesis.
(12/2/2016 11:45:35 PM) Adelene: 'Know the direction to a specific random point' costs 1. Minor (self-only, slowish, height limited) flight costs 7 or 8; a /nice/ flight power would cost 25 or so. Mental opacity... I feel like that comes in types, let me think about it...
(12/2/2016 11:46:55 PM) Ezra: Is north then not cheaper than random point?
(12/2/2016 11:47:40 PM) sonatagreen: "north" is "direction to the north pole" i.e. "direction to a specific nonrandom point".
(12/2/2016 11:47:59 PM) Adelene: North is cheaper but not cheaper enough to register on this scale. In reality the costs aren't integer values, I'm just making it easier on myself here.
(12/2/2016 11:48:08 PM) Ezra: Ah I see
(12/2/2016 11:48:52 PM) Adelene: North is cheaper because it's... *waves hands* less arbitrary? The magic has to do less work to specify it?
(12/2/2016 11:49:03 PM) sonatagreen: ok
(12/2/2016 11:49:22 PM) Adelene: But it's not /much/ less work, it might be like .85 or .9 to some other point's 1.0
(12/2/2016 11:50:51 PM) Adelene: Mental opacity costs about 10 or 12; mental /protection/ a la Bells is spendy, in the 20-30 range.
(12/2/2016 11:51:38 PM) sonatagreen: Eidetic memory; "photographic" memory that has to be specifically activated rather than being always on; 360° vision; Word of Recall (teleport home); automatic Word of Recall that activates to get you out of dangerous/deadly circumstances?
(12/2/2016 11:52:20 PM) Ezra: So a Bell is likely to have invested heavily there even if in a mental opacity society for some reason.
(12/2/2016 11:52:33 PM) sonatagreen: (Word of Recall has one destination per caster, is how it works)
(12/2/2016 11:53:28 PM) Adelene: Teleporting 'home' is not a thing; teleporting to some pre-specified point (and again there's probably a /thing/ with this, somebody's built a hospital there probably) feels like it should be about 4 if it's just you or 6-8 if you can take a passenger, which is what people with that actually get.
(12/2/2016 11:55:02 PM) sonatagreen: how hard would it be to modify the teleport's destination by like ten miles in a random direction, and then build your house there? or is it not possible to get that kind of control over the kind/degree of modification
(12/2/2016 11:55:35 PM) Adelene: (12/2/2016 10:44:53 PM) Adelene: Part of how this works is that the rituals are discovered by trial and error; similar rituals do similar things but you don't know /what/ similar thing until you try it, and trying costs however much of your capacity; you don't even know how /much/ of your capacity it'll cost ahead of time.
(12/2/2016 11:56:03 PM) sonatagreen: OK.
(12/2/2016 11:56:30 PM) Adelene: So you could, maybe, do that, but it wouldn't be even /slightly/ cost-effective.
(12/2/2016 11:57:00 PM) Adelene: Also getting powers costs more the further from age 15 you are.
(12/2/2016 11:57:08 PM) sonatagreen: ...intriguing
(12/2/2016 11:57:39 PM) Adelene: *nod*
(12/2/2016 11:58:33 PM) sonatagreen: how about "teleport to a particular random location in a particular random world in the same sheaf"? (same as hospital-teleport but cross-world in-sheaf)
(12/2/2016 11:58:34 PM) Ezra: Is there an equivalent variation in casting prices for our South American friends?
(12/2/2016 11:59:02 PM) Adelene: Ezra: more expensive things cost more mana per unit of time, yes.
(12/2/2016 11:59:34 PM) Ezra: But like equivalent to the age thing?
(12/2/2016 11:59:45 PM) Adelene: that, no.
(12/3/2016 12:00:26 AM) Adelene: sonata: for things with locations the location can either be 'where the power-haver is thinking of at the moment' which is expensive, or 'a specific location baked into the spell', which is cheap but then you have to discover a specific ritual for each location.
(12/3/2016 12:00:49 AM) Adelene: and discovering new rituals is /very/ expensive.
(12/3/2016 12:00:55 AM) sonatagreen: Always knowing exactly what time it is?
(12/3/2016 12:01:03 AM) Adelene: fourish
(12/3/2016 12:01:19 AM) Teceler: does the cost of that one depend on the granuality?
(12/3/2016 12:01:35 AM) Adelene: granularity is determined by the ritual, but yes
(12/3/2016 12:02:02 AM) Adelene: and for that one I bet you do have some choice in the matter, it seems like a relatively safe thing to play with trying new things with.
(12/3/2016 12:02:47 AM) Adelene: (basically you're not going to get something /useless/ by modifying that ritual.)
(12/3/2016 12:02:53 AM) sonatagreen: are rituals always something you never do accidentally?
(12/3/2016 12:02:57 AM) Adelene: mmhmm
(12/3/2016 12:03:19 AM) Ezra: ("Don't think of a pink elephant! ")
(12/3/2016 12:03:23 AM) sonatagreen: do you ever get a nonritual when trying to modify an existing one?
(12/3/2016 12:03:37 AM) Adelene: no
(12/3/2016 12:03:54 AM) Adelene: if you're intending to do a ritual, what you do is then a ritual
(12/3/2016 12:04:02 AM) Ezra: Adelene are my other template power suggestions in the buffer or should I repeat them or ?
(12/3/2016 12:04:14 AM) Adelene: I can read back.
(12/3/2016 12:04:33 AM) sonatagreen: have people built cities or something around the common arbitrary navigation points?
(12/3/2016 12:05:50 AM) sonatagreen: how easy is it to mess up a ritual and accidentally do a modified version?
(12/3/2016 12:06:04 AM) Adelene: Being at an arbitrary navigation point isn't that useful, I don't think.
(12/3/2016 12:06:49 AM) Adelene: There's probably a city where it just happens to have been a good place to put a city and also near a navigation point, but those are relatively unrelated traits.
(12/3/2016 12:06:50 AM) sonatagreen: Well, it seems to me you could find that point without the rituals for the other two, so it's cheaper to navigate to those places.
(12/3/2016 12:07:00 AM) sonatagreen: All roads lead to Rome
(12/3/2016 12:07:28 AM) Adelene: I mean
(12/3/2016 12:07:35 AM) Ezra: "all roads lead to Rome. because it is really easy to build roads radially with this navigation spell."
(12/3/2016 12:07:42 AM) Ezra: Yes
(12/3/2016 12:07:58 AM) Adelene: once you have the know-where-the-points-are powers, you have them, and traders would still need to have them to get to everywhere /else/, so.
(12/3/2016 12:08:18 AM) sonatagreen: I guess.
(12/3/2016 12:08:31 AM) Adelene: And location is important for cities.
(12/3/2016 12:08:39 AM) Adelene: like, geography and stuff.
(12/3/2016 12:08:59 AM) sonatagreen: However I am now imagining roads along navpoint-radii the way my hometown has roads on a n/s-e/w grid
(12/3/2016 12:09:41 AM) Adelene: navpoints are mostly a thing for ship-based travel, not land-based.
(12/3/2016 12:10:00 AM) Ezra: Aw, arc roads seemed aesthetic
(12/3/2016 12:10:05 AM) Adelene: that whole 'not getting lost when out of sight of land' consideration.
(12/3/2016 12:10:14 AM) sonatagreen: well, most places it would just look like parallel lines
(12/3/2016 12:10:32 AM) sonatagreen: like north/south roads do at most latitudes
(12/3/2016 12:11:00 AM) sonatagreen: but it would make sort of squashed-hexagon shaped blocks i think
(12/3/2016 12:11:04 AM) sonatagreen: or maybe triangles
(12/3/2016 12:12:34 AM) Teceler: '"all roads lead to Rome. because it is really easy to build roads radially with this navigation spell."' pfff
(12/3/2016 12:16:13 AM) sonatagreen: on further investigation it seems it would make a variety of shapes
(12/3/2016 12:18:16 AM) Adelene: Communicative telepathy: 14-15
(12/3/2016 12:18:16 AM) Adelene: Body sex swap: 8-20, depending on details
(12/3/2016 12:18:16 AM) Adelene: Metallokinesis: 25ish
(12/3/2016 12:18:16 AM) Adelene: Eidetic memory: 13-14
(12/3/2016 12:18:16 AM) Adelene: "photographic" memory that has to be specifically activated rather than being always on: 3-8, depending on whether it captures things you're not noticing at the time
(12/3/2016 12:18:16 AM) Adelene: 360° vision: 4-6
(12/3/2016 12:18:16 AM) Adelene: Word of Recall (teleport home): n/a, closest equivalent is 4-8 depending on cargo capacity
(12/3/2016 12:18:16 AM) Adelene: automatic Word of Recall that activates to get you out of dangerous/deadly circumstances: 15-20 (not sure this even exists though, contingency magic seems unaesthetic)
(12/3/2016 12:19:30 AM) sonatagreen: you can probably get most of the benefit of auto-WoR just by training a reflex
(12/3/2016 12:19:40 AM) Adelene: mmhmm
(12/3/2016 12:20:21 AM) Adelene: Also I feel like there's a minor thing in the vein of communicative telepathy that costs much less than that that at least one culture considers standard.
(12/3/2016 12:20:39 AM) Adelene: Might be heavily range-limited or really low detail or both.
(12/3/2016 12:21:12 AM) sonatagreen: requires eye contact, text-only or equivalent?
(12/3/2016 12:22:20 AM) sonatagreen: ...that would be a really mean/fitting place to put a Rescue, mandatory eye-contact plus strictly verbal communication
(12/3/2016 12:22:25 AM) Adelene: requiring eye contact doesn't seem like a thing (in general arbitrary requirements aren't) but you might need to be within, like, standard verbal communication range or even closer than that, and /text/ only doesn't seem like the thing but something roughly that limiting could be.
(12/3/2016 12:23:05 AM) sonatagreen: you have to be able to see the person you're sending to / receiving from?
(12/3/2016 12:23:12 AM) Adelene: that's possible, yeah.
(12/3/2016 12:23:36 AM) Adelene: what actually feels right to me with this is that you practically have to be on top of the person, range is only a few feet.
(12/3/2016 12:23:42 AM) sonatagreen: oooh.
(12/3/2016 12:24:18 AM) sonatagreen: Really affects the social rules about personal space.
(12/3/2016 12:24:22 AM) Adelene: *nodnod*
(12/3/2016 12:25:10 AM) Adelene: though in that case I expect people don't actually telepathy with randoms
(12/3/2016 12:25:24 AM) sonatagreen: Small vs. large tables at restaurants, boardrooms, diplomatic negotiations; who sits next to who; traditional gender rules about opposite-sex teenagers sitting close enough to be brainphone-sexting
(12/3/2016 12:25:27 AM) Ezra: What are its key functions that speech does not provide?
(12/3/2016 12:25:38 AM) sonatagreen: Impossible to overhear, I assume.
(12/3/2016 12:25:48 AM) Ezra: Privacy, talking with your mouth full
(12/3/2016 12:26:09 AM) Adelene: probably more detail about shades of meaning or emotional context or both
(12/3/2016 12:26:17 AM) sonatagreen: (Spies. Deep Throat. Prison security.)
(12/3/2016 12:28:21 AM) Adelene: Also, like, above and beyond any /practical/ advantage, it's a signaling thing, telepathing with someone is meaningful just by itself.
(12/3/2016 12:29:01 AM) Ezra: One party has it and the other doesn't. Send only? No go?
(12/3/2016 12:29:07 AM) Adelene: Send only.
(12/3/2016 12:30:33 AM) Adelene: ...man now I want to see what a Maitimo is like in a culture like that.
(12/3/2016 12:30:53 AM) Ezra: Ooh
(12/3/2016 12:31:11 AM) Ezra: Lintamande is on, it might be possible to ask
(12/3/2016 12:33:14 AM) Ezra: Have you thought of other things about this culture yet?
(12/3/2016 12:33:44 AM) Ezra: Perhaps a power one of their neighbors considers standard that they don't take?
(12/3/2016 12:40:47 AM) Adelene: have not, no
(12/3/2016 12:41:07 AM) Adelene: (12:35:41 AM) Adelene: Curious what Maitimo is like if you put him there.
(12/3/2016 12:41:07 AM) Adelene: (12:37:05 AM) Kelsey: Maitimos in general conform pretty hard
(12/3/2016 12:41:07 AM) Adelene: (12:37:15 AM) Kelsey: but they'd probably get familiar w/ everyone they could of course
(12/3/2016 12:41:07 AM) Adelene: (12:37:48 AM) Adelene: *nod*
(12/3/2016 12:41:07 AM) Adelene: (12:38:43 AM) Adelene: I think this question was underspecified. :P
(12/3/2016 12:42:05 AM) Ezra: Heh.
(12/3/2016 12:43:07 AM) Ezra: I guess it takes more cultural details to get more effects there.
(12/3/2016 12:46:04 AM) Adelene: *nod*
(12/3/2016 12:46:08 AM) Adelene: we're talking ^^
(12/3/2016 12:46:14 AM) Ezra: Cool. :)
(12/3/2016 1:08:36 AM) Ezra: Are there powers to make stuff levitate on an ongoing basis, like a sky house?
(12/3/2016 1:09:12 AM) Adelene: Nope, no unsustained effects.
(12/3/2016 1:10:11 AM) Adelene: automatic effects are a thing but the person with the power has to be around. I suppose in theory you could have a power like that where 'around' was basically anywhere on the planet, but it'd be super super expensive.