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Re: Buying Powers Setting (name tbd)

Posted: Sun Dec 04, 2016 3:13 pm
by Adelene
Moriwen wrote:Oooh I am totally into the "dystopia of hidden rituals" idea.
:D
Moriwen wrote:How closely does this correspond to Earth? Is it reasonable for there to be a "France," roughly corresponding to our France, though more (like all societies here) more insulated/with different social structures? Or is that not a thing?
It probably shouldn't be a thing, but I'm too lazy to work out cultures from the actual ground up, so, go for it. ^^;
Moriwen wrote:Could you have a weaker neighbor of the "believe what I say" power that's more or less a "suspension of disbelief" power? (Doesn't actually convince you, but inclines you to play along, makes it seem conceptually plausible, etc.) (I'm imagining this as a power actors/bards/storytellers might have.) (I am totally also imagining Unwise Experimentation leading to Jeandad having the proper believe-what-I-say power.)

How about an "emotional resonance" power: it's not strong enough for someone to individually control someone else's emotions, but if you get a big group of people with the power together, they can enhance each other's emotions (so, crowds of crying people for funerals, or festivals with everyone gathering around a bonfire and ratcheting positive emotions upward at each other)?
Yep, those are possible.

In general the limitations on powers are
  • they're tied to their owner - range and duration limited; anything that looks like a permanent effect is actually an ongoing one and will end if it's taken out of range (which might not be possible, self-only permanent effects are common; also 'the entire world' is a possible range but would be super expensive)
  • the same ritual always gives the exact specific same power (so nothing that targets 'my wife', but 'this exact person' or 'the person I'm thinking of' or 'anyone around me' or 'just me' are fine, similarly locations etc)
  • a given power gives one power - the power can be complex, but it has to be all one thing; you might get a shapeshifting power that lets you do arbitrary forms on a dog-human spectrum or one that only gave you a tail (specific breed or free choice), but not one that gave you both the tail and ears but nothing else, and not one that let you do arbitrary forms on both a dog-human and cat-human spectrum
  • sometimes powers don't come with the conveniences you might want, like a decent amount of range or the ability to turn it off at will; this is especially true of experimental powers or powers that are dangerous to experiment with
  • unless you're experimenting, it has to be something that someone has discovered, and that you have a way to find out about; this is the biggest limitation. lots of stuff is possible but hasn't been discovered, and lots has been discovered somewhere but was lost to time or never shared at all or isn't known outside its culture or whatever
  • also often but not always you have to actively use a power for it to work, this is why I'm iffy on a power that lets you not need to sleep
Moriwen wrote:Other muttering about cultural ideas for limited-knowledge-dystopia-AU-France ("Francish"); please do give feedback on how well they fit! :)

I'm imagining a (quietly state-run) system of monasteries, such that the only way to find out the really good rituals (especially for a peasant) is to be dedicated as a child. The monks/nuns are divided into "lay" and "choir," with the children with highest potential and best-suited personalities being chosen to become choir brothers/sisters. Choir brothers and sisters spend their entire potential on super-useful power suites (chosen by their superiors, ofc), with the rituals having lots of religious significance as well as actual magic power. The lay brothers and sisters have much more like the standard power suite, and their job is to do the practical work of running the monasteries, and take care of the choir brothers and sisters, who of course lack lots of standard things. The special power suites for the choir religious are usually helpful to the community (e.g., various powerful healing stuff), and get regarded as gifts from God (not in that people are confused about how the magic works, just as a cultural thing). They'll also sometimes be used for ritual experimentation, since they can rely on having people to take care of them if it goes poorly. The monasteries curate libraries of rituals (and are probably the only non-noble people who can read); most of those rituals aren't open for public consumption, being reserved for the monks and nuns or for the nobles. Peasants getting ready to choose their powers consult with a monk or nun, who gives them advice about what to choose, and then teaches them the rituals they choose from those they're allowed to know.
The only issue I'm seeing with this is that it's hard to contain knowledge of rituals if you're letting people do them at all. If a teen wants a power that they're not personally allowed to have, and they can find someone with that power, they can ask about the ritual; the person might not remember it exactly, especially if they're older, but they'll probably be able to at least provide a starting point for experimentation. It'd also be next to impossible to stop someone who really wanted to learn all the rituals from doing that by asking various kids right after they've gotten their powers, and they of course could share that knowledge with any teens who wanted it. (This doesn't stop a peasant/clergy/noble divide from working, it just has to be a strict one.) (Alternately, memory modification powers are possible, but that does creepy things to the culture.)
Moriwen wrote:Also: a Judaism-analogue (or actual AU!Judaism, depending on how close you want cultures to match to real-world cultures) seems like it would work really well with the cultural insularity that happens here. They're living within other cultures (because diaspora), but they're very culturally separate (and often live in physically separate ghettos). They have their own set of rituals, many of them focused on intellect/learning/mental things, passed down by memorization as part of bar/bat mitzvah preparation. (Francish has of course expelled them, as part of limiting popular knowledge of rituals, though some of them are ofc still secretly around.)
They'd pretty much have to live separately (and build their own places) or spend potential on acquiring the local culture's access-enabling powers or both, and they'd definitely have to get the standard cultural suite if they wanted to stay around in secret. This seems like a tricky problem but not an insurmountable one.
Moriwen wrote:I'm picturing the aristocracy as running on super-hint-culture, with (read-only) empathy absolutely required to function socially: making anyone feel a negative emotion at any point is an immense social gaffe. (And of course you end up with an 'arms race,' with people getting better at controlling their emotional responses, and then needing better empathy powers, and powers to give false impressions of what your emotions are, and so on.) (No one's managed to figure out a ritual to control people's emotions; or if they have, they're keeping it under wraps.) This then really limits social mobility, because a noble can do without a good chunk of the standard power suite by having servants for them and make room for these social powers that way, but a peasant can't afford to spend half their potential on powers for delicate social maneuvering.

There's a ritual for cognitive speed-up that's closely guarded, and only people in the direct line to the throne are allowed to know about it (including its existence). This of course gives them a nice leg up in social maneuvering.
That sounds like exactly the type of thing this system would generate, yep.
Moriwen wrote:More powers, if you're up for evaluating possibility/price:
  • A power whose only function is to identify if other people have that same power?
    Possible, but one that identifies similar powers probably doesn't exist or at least is much less useful, so you're probably stuck with the features and cost of whoever first discovered it, meaning the cost is hard to predict. Always-on at a shortish range, like in the same room, would be cheap, though, 1-2.
  • A healing touch
    • that cures a particular disease?
      cheap, 2-5, but good luck discovering the power for the disease you actually want to cure.
    • a range of minor ailments?
      sort of. how this would work would be more like 'instant magic antibiotic' than anything else, so it'd be useless on diseases that are immune to that particular cure no matter how minor they are, and useful on diseases that are susceptible to it no matter how serious they are. 3-30.
    • everything?
      30-35
  • A power to Create X (flour? bread? water? food in general?)
    5-60; making a single simple substance (water) is cheapest. 'food in general' is not a category you can get but 'plant material in general' and 'animal material in general' and 'matter in general' are.
  • A power to hear things at a specific (arbitrary) point? (Which could then be used for public broadcasting, if pretty much everyone has that power, and you set up an announcer there.)
    4ish
  • A power to need less sleep (say, 4 hrs instead of 8)?
    I think there are several approaches to this, actually, so you'll see it working different ways in different cultures. 8-20, where 8 is the ability to move sleep around/break up your sleep needs so you still need 8 hours/day but you can get by on naps or sleep all weekend to be awake all week, and 20 is a fully automatic power where you genuinely need less sleep.
  • A power for making plants grow better?
    define 'grow better', but this seems low-midrange for most use cases, 8-10. 'Instant tree just add sapling' is possible but would be more expensive, around 20-25.
  • A power to kill at a touch (uh, presumably toggle-able so you don't kill everyone you touch)?
    And this is why experimentation is dangerous. ^^; Killing people is pretty easy, 10ish? But might not exist for aforementioned dangerous-experimentation reasons.
  • A dowsing power for finding water?
    depends on range, also you probably want to be able to specify clean fresh water, which makes it more expensive; 4-30, where the 4 gives you the nearest source within a mile or so and doesn't tell you anything about safety and the 30 lets you detect all water sources within a wide range and their cleanliness/etc status.
MaggieoftheOwls wrote:So if you don't typically buy any powers until fifteenish, that sort of means that it has to be possible to navigate the culture and stuff without the standard power suite, at least to the level that a child does. This could have some interesting implications, like a higher level of expecting-to-do-things-for-children, and--not adulthood, exactly, but fifteen-or-whenever-you-buy-your-powers would probably be a huge autonomy milestone, suddenly being able to do for yourself all these things that previously you'd had to get other people to do for you.
Yup. This is handled differently in different cultures; I think it's not actually super uncommon for 12-13 year olds to pick up one or two of the very cheapest access-enabling powers.
MaggieoftheOwls wrote:Also I'm imagining at least one government that subsidizes poor people doing experimental versions of a bunch of different powers, so like, if your family is broke and you can't get a good apprenticeship your options are sort of to take practical powers and try to make your way in the world anyway, or alternately you could go live in the government dormitories and get a bunch of experimental and probably at least mostly useless powers and have incredibly limited ability to, like, function independently in society but you don't have to do that in order to survive.
That could happen but seems like it'd need bigger and more coordinated governments than tend to arise during this time period, to happen at any kind of real scale. What seems more likely is for a rich person to personally do something like that, with the promise of keeping their experimenters comfortable and providing for their families. (...hey Lintamande.)

Re: Buying Powers Setting (name tbd)

Posted: Sun Dec 04, 2016 4:54 pm
by Moriwen
(Let me know if you'd like me to take culture-building discussion to IRC/gchat/tumblr/elsewhere so that I don't hog the thread. :P)

I'm thinking that a random peasant teenager probably doesn't even know what powers nobles and clergy have, let alone the rituals for them, and that if they start trying to ask about the rituals they get "uh, that's sacred?" from the clergy, and "don't talk to me you boorish oaf" from the nobles. Hence, also, the clergy requiring that people be dedicated as small children: you don't want someone signing up to get powers and then running back to tell all their old buddies. (And people do dedicate their children, because if you're a peasant with 8 kids who can't support #9, dropping them off at the nearest monastery is a way to make sure they'll be taken care of and have enough to eat.) Teenage dedicates are watched pretty carefully for compliance, and if you seem like you're not very pious and might tell people about the rituals, you get to be a lay brother or sister and just have basically-the-standard-suite anyway. Nobles aren't interested in telling peasants about rituals that might make it easier for them to seize power, and anyway interacting with peasants is awful, they're so rude.

AU-Jews definitely get ghettoized even more than they did in real life, because of the access needs thing; and I imagine some of the religious prohibitions and access problems end up converging. And yes, the ones who remain would definitely need to ""convert"" and get the standard suite (though I'm imagining families who could afford it secretly having their brightest child get the Jewish suite instead, and having them just live at home and be supported by the family).

They've got a very paternalistic, absolute, divine-right monarchy, with the king as the head of the church. He definitely has his own suite of special powers, with knowledge of the rituals passed on from father to son, such that having those powers is considered basically equivalent to being the king, and choosing an heir consists of teaching your preferred child the rituals. I'm not sure about the complete suite but it definitely includes "make flour" and "healing touch" (for parallelism to actual-real-France). (And then you get nice rituals where peasants come up and the king touches them and they are healed, or he personally creates the dole of flour for widows and orphans, and that helps reinforce the social structures.) Also includes a nice cognitive speedup power.
various power suites
Currently working on figuring out the standard peasant suite (which ofc consists basically of what the nobles are willing to let them have.) What I'm thinking right now:

- Empathic resonance (~5? seems like the low end of empathy powers), because you want the peasants to have something to keep them happy, and "festivals are extra fun, religious services are intense" is a cheap way to do that. (And then of course anyone who doesn't have it ends up not really being able to participate in important social bonding stuff.)
- Seeing in the dark (~3?), since lighting is hard and expensive in this time period (and if the peasants can see in the dark, they can work in the dark)
- Reduced/rearrangeable sleep (~10? I feel like I want this to come with some nasty side effect/work in an unpleasant way, but I'm not sure yet what), same "get more work out of them" motivation (and of course once everyone else can work 16-hour days, who's going to pay you a living wage for 12-hour days if you can't?)
- Hear a specified spot (4), and then there's a church built on that spot with bells striking the hours, and a "town crier" type who announces the news there, and the king gives speeches on special occasions, so it generally contributes to cultural cohesiveness and if you don't have the power you don't know the latest news or what time it is or that they just announced you're getting a half-day off in honor of the king's birthday.
- Accurately assess the weight of (smallish) items (~5? seems similar to "always know the time), for making sure you're not getting cheated while trading
- Ability to hibernate (~15?) We're in the Little Ice Age, there's lots of crop failures, if you're a farmer like most peasants there's not much for you to do in the winter, if you do something else and most of the farmers are hibernating there's not much for you to do either, being able to sleep through the winter and save on food sounds like a great deal.
- Minor telekinesis (12) for practical purposes like "cook while holding baby" or "pick high fruit from trees"

...for a total of 44, which seems about right. (And then of course there's standard suites for various jobs on top of that.)

What I've got so far of the king's suite:

- decent-quality healing touch (~25)
- create flour (~10)
- 2x cognitive speedup (8)

...for a total of 43-so-far; probably he doesn't have much more than that, because this is on top of the standard noble suite. (Although monarchs probably tend to pick a child with a high potential to succeed them, rather than going for primogeniture, so the king probably often has a little extra room to work with.)

And for nobles:

- good-quality read-only empathy (~20)
- low-quality empathic opacity (~8-12; people are experimenting with different versions; the standard is something like "adjust 'volume' of one emotion at a time," but you can't count on that being what any particular person has)
- "do you have this power" (2); illegal for anyone who doesn't hold a proper hereditary noble title to have
- minor flight (8); for avoiding The Stinking Masses, getting into buildings inaccessible to Those People (yes, the nobles totally dig the symbolism of getting to literally hover above the peasants as they go about their day)
- "photographic" memory (8); for keeping track of Massive Amounts Of Social Nuance

...for a total of 46-50; and then normally some things for whatever their particular role is on top of that. (They can get away with not overlapping with the standard peasant suite by having retainers around all the time, to direct them in the dark or open doors that require telekinesis; very minor nobles who can't afford to have servants around all the time doing that will skimp on the empathic powers to make room for some of the peasant suite, but that means that they'll end up looking Very Gauche at court.)

Re: Buying Powers Setting (name tbd)

Posted: Sun Dec 04, 2016 6:50 pm
by Adelene
Moriwen wrote:(Let me know if you'd like me to take culture-building discussion to IRC/gchat/tumblr/elsewhere so that I don't hog the thread. :P)
Nah, it's fine. I am on #scritchthekobold if you want, though.
Moriwen wrote:I'm thinking that a random peasant teenager probably doesn't even know what powers nobles and clergy have...
Yeah, I meant more that while they can limit the peasants to peasant-allowed rituals, they can't control what a person gets within that collection very well.
Moriwen wrote:AU-Jews definitely get ghettoized even more than they did in real life, because of the access needs thing; and I imagine some of the religious prohibitions and access problems end up converging. And yes, the ones who remain would definitely need to ""convert"" and get the standard suite (though I'm imagining families who could afford it secretly having their brightest child get the Jewish suite instead, and having them just live at home and be supported by the family).
*nodnod*
Moriwen wrote:They've got a very paternalistic, absolute, divine-right monarchy, with the king as the head of the church. He definitely has his own suite of special powers, with knowledge of the rituals passed on from father to son, such that having those powers is considered basically equivalent to being the king, and choosing an heir consists of teaching your preferred child the rituals. I'm not sure about the complete suite but it definitely includes "make flour" and "healing touch" (for parallelism to actual-real-France). (And then you get nice rituals where peasants come up and the king touches them and they are healed, or he personally creates the dole of flour for widows and orphans, and that helps reinforce the social structures.) Also includes a nice cognitive speedup power.
*nod* Sounds right.
Moriwen wrote:
various power suites
Currently working on figuring out the standard peasant suite (which ofc consists basically of what the nobles are willing to let them have.) What I'm thinking right now:

- Empathic resonance (~5? seems like the low end of empathy powers), because you want the peasants to have something to keep them happy, and "festivals are extra fun, religious services are intense" is a cheap way to do that. (And then of course anyone who doesn't have it ends up not really being able to participate in important social bonding stuff.)
- Seeing in the dark (~3?), since lighting is hard and expensive in this time period (and if the peasants can see in the dark, they can work in the dark)
- Reduced/rearrangeable sleep (~10? I feel like I want this to come with some nasty side effect/work in an unpleasant way, but I'm not sure yet what), same "get more work out of them" motivation (and of course once everyone else can work 16-hour days, who's going to pay you a living wage for 12-hour days if you can't?)
- Hear a specified spot (4), and then there's a church built on that spot with bells striking the hours, and a "town crier" type who announces the news there, and the king gives speeches on special occasions, so it generally contributes to cultural cohesiveness and if you don't have the power you don't know the latest news or what time it is or that they just announced you're getting a half-day off in honor of the king's birthday.
- Accurately assess the weight of (smallish) items (~5? seems similar to "always know the time), for making sure you're not getting cheated while trading
- Ability to hibernate (~15?) We're in the Little Ice Age, there's lots of crop failures, if you're a farmer like most peasants there's not much for you to do in the winter, if you do something else and most of the farmers are hibernating there's not much for you to do either, being able to sleep through the winter and save on food sounds like a great deal.
- Minor telekinesis (12) for practical purposes like "cook while holding baby" or "pick high fruit from trees"

...for a total of 44, which seems about right. (And then of course there's standard suites for various jobs on top of that.)

What I've got so far of the king's suite:

- decent-quality healing touch (~25)
- create flour (~10)
- 2x cognitive speedup (8)

...for a total of 43-so-far; probably he doesn't have much more than that, because this is on top of the standard noble suite. (Although monarchs probably tend to pick a child with a high potential to succeed them, rather than going for primogeniture, so the king probably often has a little extra room to work with.)

And for nobles:

- good-quality read-only empathy (~20)
- low-quality empathic opacity (~8-12; people are experimenting with different versions; the standard is something like "adjust 'volume' of one emotion at a time," but you can't count on that being what any particular person has)
- "do you have this power" (2); illegal for anyone who doesn't hold a proper hereditary noble title to have
- minor flight (8); for avoiding The Stinking Masses, getting into buildings inaccessible to Those People (yes, the nobles totally dig the symbolism of getting to literally hover above the peasants as they go about their day)
- "photographic" memory (8); for keeping track of Massive Amounts Of Social Nuance

...for a total of 46-50; and then normally some things for whatever their particular role is on top of that. (They can get away with not overlapping with the standard peasant suite by having retainers around all the time, to direct them in the dark or open doors that require telekinesis; very minor nobles who can't afford to have servants around all the time doing that will skimp on the empathic powers to make room for some of the peasant suite, but that means that they'll end up looking Very Gauche at court.)
That all sounds about right. For the sleep thing, 'nasty side effect' is basically not a thing but 'works in an unpleasant way' does happen. The ability to see in the dark would be pretty sharply constrained at that price; definitely usable at short range but probably not much at all at longer ones, so they're more vulnerable at night to both animals and hostile humans.

Re: Buying Powers Setting (name tbd)

Posted: Sun Dec 04, 2016 8:34 pm
by Moriwen
[nodnod]

Jean and Zari have nonstandard power suites, of course...
power suites
Jeandad, when he acquires his powers, goes for a bunch of experimental variants. This does not generally go great for him, but he does get one major success, when he tries for a variant on the actor-standard "suspension of disbelief" power, and gets a much stronger "believe what I say" power. (This is somewhat unfortunate for Jean, to whom he explains his philosophy at length.) Jeandad still isn't very successful, due to having substandard versions of a bunch of powers, so he ofc determines to raise Jean to be a perfect actor with this newly-discovered power of his.

Jeandad suite:
(do let me know if I'm hitting on the right sorts of variants someone might get by adjusting the ritual

professional/personal:
- "believe what I say" (18)
- voice amplification (variant: always speaking volume within range, instead of standard "always whatever volume you're using within range") (5?)
- medium illusion power (variant: good effects, poor realism) (13?)
subtotal: 36?


standard:
- empathic resonance (variant: resonance is for taste instead of emotions) (5)
- seeing in the dark (variant: excellent color fidelity) (5)
- reduced sleep (variant: with really vivid weird dreams throughout) (10)
- hear a specified spot (variant: it's the wrong spot. oops.) (4)
- assess weight (variant: instead, increase weight, up to double) (10)
- hibernation (variant: inaudible while hibernating) (20)
- minor telekinesis (variant: horizontal only, not vertical) (10)
subtotal: 64

total: ~100

Jeandad doesn't have Jean do any experimenting, since that's overwhelmingly likely to end up ""imperfect."" Jean picks up a couple of rituals from Zari to get powers that aren't usually available to peasants, as well as his dad's experimental believe-me power. He skips some of the standard suite to make room, which he can mostly navigate around but does cause him some problems.

Jean suite:

professional/personal:
- believe-me (18)
- emotion control (no sensing component) (20)
- medium illusion power (good detail/realism, poor range, poor interface) (10)
- nice enhanced attractiveness (yes of course he does; togglable) (15)
- enhanced agility (5)
- nearsight power (see things within a small (~20 ft) range without having to look at them, one thing at a time, displaces normal vision) (this is totally someone else's failed attempt at improving a farsight power that Jean borrowed) (14)
subtotal: 68

standard:
- expanded visual range (infrared/ultraviolet) (substituting for night vision) (6)
- minor telekinesis (12)
- his dad's sleep-reduction variant with the weird dreams (10)
subtotal: 28

total: 110

(no, Jeandad didn't find someone who could check how much potential a baby was going to end up with, and keep dedicating/abandoning babies until he had one with a good potential rating. of course not. that would be. awful.)


Zari's the brightest kid in a fairly well-to-do ""assimilated"" Jewish family, so she skips most of the standard set in favor of traditional Jewish powers, with the understanding that she'll be something of a recluse to avoid people finding out, and her family will support her since she can't really function in society.

Zari suite:
telepathy, long-range low-detail (20)
telepathy, very short range high-detail (10)
three threads of attention (25)
lie detection (16)
standard remote hearing (4)
nice mental protection (20)
"photographic" memory (6)

total: 101

Re: Buying Powers Setting (name tbd)

Posted: Mon Dec 05, 2016 1:49 am
by Adelene
Chatlog
(12/4/2016 5:25:13 PM) Adelene: o/
(12/4/2016 5:25:22 PM) Faceless: o/
(12/4/2016 5:25:31 PM) Faceless: not really paying attention, distracted reading
(12/4/2016 5:25:38 PM) Adelene: so I think [the secondary species] are parrots.
(12/4/2016 5:25:52 PM) Adelene: like, pretty big ones, but parrots, no hands.
(12/4/2016 5:26:16 PM) Faceless: lurkerfolk?
(12/4/2016 5:26:19 PM) Adelene: yup
(12/4/2016 5:26:29 PM) Faceless: (lurkerfolk sounds like a cool race name and I shall use it... at some point)
(12/4/2016 5:26:37 PM) Adelene: *giggle*
(12/4/2016 5:26:41 PM) Teceler: huh
(12/4/2016 5:27:22 PM) Adelene: Most parrots are just as ambiguously personey as RL ones, but these guys are definitely people, they have language and everything.
(12/4/2016 5:27:43 PM) Adelene: But it's not really comprehensible to humans without magical assistance.
(12/4/2016 5:27:45 PM) Ezra: This does not appear to be a logged channel
(12/4/2016 5:28:01 PM) Adelene: it is not, I dunno how to change that, I can paste the log someplace later.
(12/4/2016 5:28:29 PM) Adelene: anyway
(12/4/2016 5:28:38 PM) Adelene: no hands means they're really limited for tools
(12/4/2016 5:28:42 PM) Teceler: mhm
(12/4/2016 5:29:07 PM) Adelene: so a lot of what they spend mana on when they can get it is telekenesis for modifying their environment.
(12/4/2016 5:29:16 PM) Teceler: can mana magic do non-magical persisting changes?
(12/4/2016 5:29:44 PM) Adelene: and also on, like, not farming exactly but planting useful things, modifying plants, making them grow faster.
(12/4/2016 5:29:56 PM) Adelene: yes, tec
(12/4/2016 5:30:02 PM) Teceler: makes sense
(12/4/2016 5:30:03 PM) Adelene: same as nonmana magic.
(12/4/2016 5:30:35 PM) Teceler: mhm, just limited resource thing so I wasn't sure
(12/4/2016 5:30:43 PM) Ezra: These guys know seeds, then
(12/4/2016 5:30:46 PM) Adelene: yup
(12/4/2016 5:31:56 PM) Adelene: I think they understand humans to be dangerous, so they also spend some mana on being able to avoid them - making, like, hiding places and stuff, camouflaging their built things, that kind of thing.
(12/4/2016 5:32:23 PM) Adelene: probably a decent amount of info-gathering magic, too.
(12/4/2016 5:33:11 PM) Adelene: mmmmaybe some modification of other animals?
(12/4/2016 5:33:33 PM) Adelene: In general their aesthetic is that they do a lot of really clever nonobvious stuff.
(12/4/2016 5:35:26 PM) Teceler: cool
(12/4/2016 5:36:53 PM) Adelene: hm *pokes at*
(12/4/2016 5:37:19 PM) Adelene: I think they may explicitly do modified companion/assistant animals.
(12/4/2016 5:37:41 PM) Teceler: ...well that's going to be fun for alt conversations
(12/4/2016 5:37:49 PM) Adelene: hm?
(12/4/2016 5:40:38 PM) Teceler: if you introduce the lurker from this setting and carp lurker?
(12/4/2016 5:41:17 PM) Adelene: https://en.wikipedia.org/wiki/South_American_coati <- the modified critter in question
(12/4/2016 5:41:31 PM) Adelene: Lurkers generally get along reasonably well, I think.
(12/4/2016 5:41:48 PM) Teceler: yeah, I could see that
(12/4/2016 5:42:09 PM) Teceler: I could just see that making for an. interesting. introduction.
(12/4/2016 5:42:21 PM) Ezra: Lurker is noted to be wary of elvish supposed animal magic
(12/4/2016 5:42:52 PM) Adelene: coatis are little and cute, though
(12/4/2016 5:43:15 PM) Teceler: does that help?
(12/4/2016 5:43:22 PM) Adelene: mmhmm
(12/4/2016 5:43:33 PM) Teceler: ...ah because they don't read as dangerous?
(12/4/2016 5:43:37 PM) Adelene: yeah
(12/4/2016 5:43:55 PM) Adelene: something cat-sized /could/ be dangerous, but it'd have to be trying really hard.
(12/4/2016 5:44:01 PM) Ezra: You don't have to worry about them doing animal magic to you?
(12/4/2016 5:45:06 PM) Adelene: mm... she might worry about that but it'd be more 'this magic system is strange and I don't know what it can do to me' than the animal thing specifically.
(12/4/2016 5:45:16 PM) Ezra: Okay
(12/4/2016 5:45:36 PM) Ezra: (Oh, one of lurker has met something cat-sized and very dangerous.)
(12/4/2016 5:45:49 PM) Adelene: hm?
(12/4/2016 5:46:08 PM) Teceler: novelty?
(12/4/2016 5:46:24 PM) Ezra: Yeah
(12/4/2016 5:46:53 PM) Ezra: I remember lurker being very impressed at novelty taking down a Big Lizard
(12/4/2016 5:46:59 PM) Adelene: ah
(12/4/2016 5:47:00 PM) Adelene: yeah
(12/4/2016 5:47:29 PM) Adelene: spiders are their own thing, mammals are not usually poisonous ^^;
(12/4/2016 5:48:20 PM) Ezra: True!
(12/4/2016 5:49:34 PM) Adelene: anyway
(12/4/2016 5:50:19 PM) Adelene: they've selectively bred the coatis and done some genetic modification, so there's a subspecies that's basically like dogs compared to wolves.
(12/4/2016 5:51:06 PM) Ezra: *nod* you can probably even predict their appearance a little, if it goes like general domestication
(12/4/2016 5:51:07 PM) Adelene: they don't look much different and they're not /exactly/ domesticated, but they live with the parrots and have a symbiosis thing going on.
(12/4/2016 5:51:20 PM) Ezra: Ah
(12/4/2016 5:52:40 PM) Adelene: and they're kind of beasts of burden/working animals
(12/4/2016 5:52:43 PM) Adelene: more than pets
(12/4/2016 6:01:37 PM) Adelene: (notably, coatis have thumbs)
(12/4/2016 6:01:46 PM) Teceler: ah, cool
(12/4/2016 6:01:52 PM) Adelene: *nodnod*
(12/4/2016 6:02:48 PM) Adelene: they aren't smart enough for tool use, quite - or at least not directed tool use - but they can be trained to plant seeds, that's a thing they're used for.
(12/4/2016 6:09:31 PM) Ezra: I wonder if Novelty would want to alt as these guys.
(12/4/2016 6:09:44 PM) Adelene: might be neat.
(12/4/2016 7:00:51 PM) Ezra: As regards powers, my Eskay probably starts from a fairly standard trader suite and adds on something for, like, rapid prototyping and data visualization. Could be a suitable illusion power.
(12/4/2016 7:01:36 PM) Adelene: nifty.
(12/4/2016 7:14:09 PM) Ezra: I don't know if equalest's story alts here. He's mad about some people being treated better because they happen to be born with magic, and there isn't such an ability divide here.
(12/4/2016 7:14:25 PM) Adelene: *nodnod*
(12/4/2016 7:14:37 PM) Teceler: ...now I'm wondering if he alts in FfH
(12/4/2016 7:14:48 PM) Adelene: I mean, there's still differences in /access/ to magic, but that's a cultural thing, not a physics thing.
(12/4/2016 7:15:45 PM) Ezra: Yeah. And a cultural thing doesn't push quite the same buttons.
(12/4/2016 7:15:57 PM) Adelene: *nod*
(12/4/2016 7:16:32 PM) Ezra: He might be mad but if so I don't yet know what about. I'd have to figure out more.
(12/4/2016 7:19:49 PM) Ezra: Is it possible a power to control the movement of somebody else's body?
(12/4/2016 7:20:09 PM) Ezra: There's one of those in his tragic backstory
(12/4/2016 7:20:46 PM) Adelene: mmhmm
(12/4/2016 7:20:49 PM) Adelene: though, like
(12/4/2016 7:21:08 PM) Adelene: there are powers where if you get them, you're going to have a hard time, people around you are going to freak out if you ever use them
(12/4/2016 7:21:27 PM) Adelene: and that sounds like it'd be one, unless it was general tk being misused or something.
(12/4/2016 7:21:31 PM) Ezra: *nod* that's consistent
(12/4/2016 7:21:32 PM) Adelene: even then: very illegal.
(12/4/2016 7:23:17 PM) Ezra: His shitty dad had this very secret very wicked power and insisted his sons learn it for some stupid shitty-dad reason.
(12/4/2016 7:23:31 PM) Ezra: That's standard backstory
(12/4/2016 7:23:34 PM) Adelene: heh.
(12/4/2016 7:23:37 PM) Adelene: yeah, that works here.
(12/4/2016 7:23:57 PM) Adelene: oh also
(12/4/2016 7:24:08 PM) Adelene: high/low potentials are noticeably genetic.
(12/4/2016 7:24:57 PM) Adelene: it might not be /just/ that, there might be like a nutritional aspect to it too, but definitely high or low magic runs in families.
(12/4/2016 7:25:40 PM) Ezra: Are people gonna select for that in their marriages?
(12/4/2016 7:25:57 PM) Adelene: varies
(12/4/2016 7:26:09 PM) Adelene: in a lot of cultures asking about someone's potential is kind of rude
(12/4/2016 7:26:46 PM) Adelene: but if you're on the low end and don't manage to hide it, that is going to affect your marriage prospects, yes.
(12/4/2016 7:27:35 PM) Adelene: but not worse than wasting your potential with silly choices and ending up similarly impaired would.
(12/4/2016 7:28:16 PM) Adelene: (it's not even necessarily possible to differentiate those two cases.)
(12/4/2016 7:28:51 PM) Ezra: Well there is the seeing potential power that counselors get.
(12/4/2016 7:28:59 PM) Adelene: mmhmm
(12/4/2016 7:29:11 PM) Adelene: it's also considered kind of confidential in most places
(12/4/2016 7:29:22 PM) Ezra: Medical information
(12/4/2016 7:29:34 PM) Adelene: mmhm
(12/4/2016 7:36:59 PM) Ezra: Gosh, some of guidance counselors are going to be all "Oh, you don't want that career. That's for people with like 110 potential. You and your 90 should set more reasonable expectations."
(12/4/2016 7:37:12 PM) Adelene: myup
(12/4/2016 7:38:00 PM) Adelene: do bear in mind that 110 and 90 are both rare though.
(12/4/2016 7:38:31 PM) Adelene: 120 is the /absolute upper bound/, not just genius-equivalent but literally smartest person in the world equivalent.
(12/4/2016 7:39:06 PM) Adelene: so like there aren't any careers that would /demand/ a 110.
(12/4/2016 7:39:15 PM) Adelene: 'cause they're just not going to get it.
(12/4/2016 7:42:14 PM) Ezra: Will they be like that about smaller differences, like 97 and 103?
(12/4/2016 7:43:16 PM) Adelene: mmhm
(12/4/2016 7:44:14 PM) Adelene: or more that if you have <=95 potential they're definitely going to be doing the 'reasonable expectations' thing regardless.
(12/4/2016 7:44:29 PM) Adelene: (if they're thusly inclined, I mean)
(12/4/2016 7:44:31 PM) Ezra: mm.
(12/4/2016 7:45:29 PM) Ezra: *nod*
(12/4/2016 7:45:48 PM) Ezra: Some guidance counselors have funny ideas about guidance.
(12/4/2016 7:46:32 PM) Adelene: mmyup
(12/4/2016 8:02:46 PM) Ezra: Is there a power suitable for keeping track of who you've explained which things you and who you haven't yet?
(12/4/2016 8:05:17 PM) Adelene: hmm
(12/4/2016 8:05:51 PM) Adelene: there's probably some way to do that but it's not immediately obvious how, so there's probably actually several ways to do it.
(12/4/2016 8:07:03 PM) Ezra: It would be very useful for schoolteachers and also for career liars.
(12/4/2016 8:07:04 PM) Adelene: I think one of them is a thing that lets you 'tag' people/objects, like, assigning flags that you can see on an overlay?
(12/4/2016 8:07:34 PM) Ezra: That would definitely help.

(12/4/2016 9:47:52 PM) Ezra: Jeandads
(12/4/2016 9:48:15 PM) Ezra: Poor life choices
(12/4/2016 9:48:24 PM) Adelene: indeed ^^

(12/4/2016 9:54:51 PM) Ezra: Hi Moriwen
(12/4/2016 9:54:57 PM) Moriwen: hey
(12/4/2016 9:55:47 PM) Ezra: We can probably be in #glowfic if we want to reduce its quietness
(12/4/2016 9:56:24 PM) Moriwen: true
(12/4/2016 9:56:29 PM) Adelene: *shrug*
(12/4/2016 9:56:34 PM) Adelene: also eeeee, yes ^^
(12/4/2016 9:57:09 PM) Adelene: (jeandad: why)
(12/4/2016 9:57:26 PM) Moriwen: XDD
(12/4/2016 9:57:30 PM) Moriwen: because jeandad
(12/4/2016 9:57:32 PM) Moriwen: that is why
(12/4/2016 9:57:39 PM) Adelene: *giggle*
(12/4/2016 9:58:13 PM) Ezra: In this setting, his poor life choices are rewarded with weirdass power variants
(12/4/2016 9:58:25 PM) Moriwen: XDDDD
(12/4/2016 9:59:00 PM) ***Adelene is going over that now and has only two comments so far
(12/4/2016 9:59:10 PM) Ezra: Is this Jean above Jean-average in believing what his father says?
(12/4/2016 9:59:16 PM) Adelene: > - hear a specified spot (variant: it's the wrong spot. oops.) (4)
(12/4/2016 9:59:16 PM) Adelene: This would be basically guaranteed to happen if you modify that ritual in any way, so he probably just went with the standard one.
(12/4/2016 9:59:16 PM) Adelene:
(12/4/2016 9:59:16 PM) Adelene: > - hibernation (variant: inaudible while hibernating) (20)
(12/4/2016 9:59:16 PM) Adelene: This is the sort of thing that'd count as a ritual giving two powers: nope.
(12/4/2016 9:59:43 PM) Moriwen: mmkay, that makes sense :)))
(12/4/2016 10:00:10 PM) Moriwen: Ezra: yes, insofar as that's possible :P
(12/4/2016 10:00:12 PM) Teceler|Away is now known as Teceler
(12/4/2016 10:04:24 PM) Adelene: also 68+28 != 110
(12/4/2016 10:04:48 PM) ***Moriwen can add
(12/4/2016 10:04:51 PM) Moriwen: :P
(12/4/2016 10:05:06 PM) Moriwen: I'll figure out what happened there
(12/4/2016 10:05:13 PM) Adelene: *nod*
(12/4/2016 10:05:28 PM) Moriwen: (I at one point lost that post and had to rewrite it so I probably dropped something)
(12/4/2016 10:05:37 PM) Adelene: mmhmm
(12/4/2016 10:07:11 PM) ***Adelene ponders throwing a Dusk at them and what might subsequently happen.
(12/4/2016 10:07:37 PM) Moriwen: ooh. hmm.
(12/4/2016 10:08:01 PM) Adelene: This world's Dusk's culture isn't awful but isn't a great fit, either, and they decide to go to that new continent that was just discovered few decades ago.
(12/4/2016 10:08:19 PM) Adelene: Which they could totally do by way of Franceish if we want.
(12/4/2016 10:08:34 PM) ***Moriwen nods
(12/4/2016 10:18:09 PM) Adelene: tag, Moriwen
(12/4/2016 10:19:12 PM) Adelene: (also, that /is/ a question, how does Franceish stop someone from outside like Dusk from importing rituals? or is it really hard to get in or whatever?)
(12/4/2016 10:20:25 PM) Adelene: o/
(12/4/2016 10:20:35 PM) sonatagreen: \o
(12/4/2016 10:20:42 PM) Teceler: hi sonata
(12/4/2016 10:21:04 PM) sonatagreen: rumor has it there's a party
(12/4/2016 10:21:20 PM) Adelene: *passes out hats*
(12/4/2016 10:21:35 PM) sonatagreen: *wears paper cone*
(12/4/2016 10:21:55 PM) Moriwen: p sure if someone shows up in Franceish and starts teaching rituals left and right, they get dubbed a heretic and at-best told very firmly to convert and at-worst burnt at the stake
(12/4/2016 10:22:36 PM) Adelene: ........yeah this /does/ play interestingly with Dusks' obligate atheism, huh. ^^
(12/4/2016 10:23:03 PM) Moriwen: :D
(12/4/2016 10:23:24 PM) Adelene: not that he does /that/ but if Jean/Zari/randoms/etc ask about rituals he'll totally share the ones he knows and be confused why this seems to be a big deal.
(12/4/2016 10:24:27 PM) Moriwen: mhm
(12/4/2016 10:24:45 PM) Moriwen: and, like, depending on the rituals this may be a "yeah fine sure" matter
(12/4/2016 10:24:59 PM) Moriwen: but if they're really good or fall into particular classes
(12/4/2016 10:25:05 PM) Adelene: *nod*
(12/4/2016 10:25:11 PM) Moriwen: the nobles and clergy are cracking RIGHT DOWN on that
(12/4/2016 10:25:18 PM) Adelene: I don't think he has anything amazing.
(12/4/2016 10:25:53 PM) Adelene: I'd have to go read back, but it's mostly a glassworking suite and a couple understanding animals ones.
(12/4/2016 10:26:17 PM) Teceler: fine detail tk and possibly tempature control
(12/4/2016 10:26:37 PM) Adelene: mmhmm
(12/4/2016 10:26:52 PM) Moriwen: Adelene, tag
(12/4/2016 10:26:53 PM) Teceler: are the ones that have major other effects I think
(12/4/2016 10:26:54 PM) Moriwen: [nod]
(12/4/2016 10:27:23 PM) Adelene: the tk is better in some ways than what the standard peasants have but not huge, temperature sensing is neat but not going to overthrow the church, ditto temp control
(12/4/2016 10:27:46 PM) Adelene: honestly the enhanced jumping might make them more nervous, it's not flight but it's similarish.
(12/4/2016 10:27:54 PM) Moriwen: yeah, agreed
(12/4/2016 10:28:28 PM) Ezra: Enough to pester a noble
(12/4/2016 10:28:35 PM) Moriwen: especially in terms of, like ... I think fancy buildings have the main entrance on the second floor and the servants' entrance on the first floor, that sort of thing
(12/4/2016 10:28:38 PM) Ezra: When they think they're safe
(12/4/2016 10:28:39 PM) Adelene: Enough to get into the nobles' places
(12/4/2016 10:28:47 PM) Adelene: yeah, that
(12/4/2016 10:28:57 PM) Ezra: Enter their secret places
(12/4/2016 10:29:05 PM) Ezra: Or just grab their ankles
(12/4/2016 10:29:15 PM) Adelene: *nod, giggle*
(12/4/2016 10:30:04 PM) Ezra: Does Dusk have that one yet, not having arrived in the New World?
(12/4/2016 10:30:15 PM) Adelene: Mmhmm.
(12/4/2016 10:30:44 PM) Adelene: He gets as many of the new powers ahead of time as he can; he's already a couple years late and getting across the ocean is slow.
(12/4/2016 10:30:52 PM) Moriwen: xD
(12/4/2016 10:31:41 PM) Ezra: And he has no reason to expect it to be secret, he got it okay and it's a cultural basic, why not share it?
(12/4/2016 10:31:50 PM) Adelene: *nodnod*
(12/4/2016 10:32:13 PM) Adelene: or, not exactly that, but it wasn't in any way secret and seems pretty harmless.
(12/4/2016 10:32:29 PM) Moriwen: mhm
(12/4/2016 10:38:42 PM) Adelene: tag, Moriwen
(12/4/2016 10:39:48 PM) Adelene: The glassworking may or may not also be a big deal.
(12/4/2016 10:40:39 PM) Adelene: Dusks run, not exactly nerdy, but technically inclined? And glassworking was getting some significant advancements around that time period.