Genesis

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pedromvilar
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Genesis

Post by pedromvilar »

(This is worldbuilding based on these two music videos which begged me to be worldbuilt. I'm still unsure about the name, and I welcome suggestions.)

Spirits
You haven't seen one, but you know someone who has. They're often animal-shaped, made of bright sparks, sometimes losing and regaining coherence. They don't speak, but they're smarter than the animals they look like, and they're magical. They often show up at moments of great need, and most of the time are helpful, although stories of spirits who try to eat you instead are not unheard of. But by and large, seeing a spirit is great luck and spells success in whatever you're trying.

Some people keep them as pets; they can grow powerful that way. But they're prized companions, and fickle - it's difficult to hold on to one, others will want to steal it, and once it grows bored of you it'll want to go to other people on its own. That often also means it'll disappear soon, though; rare is the spirit that lasts long after leaving their first master, and unheard of is the spirit that doesn't eventually just fade away.

Gods
Big, monstrous, incomprehensible, awesome. Settlements and cities used to always coalesce around them, and they'd provide protection, aid, and counsel in exchange for worship. They varied a lot; some were better with weather, some with crops, some with disease, some with hunting. Some with war.

No one really knows whether the monsters are gods or not; gods don't move, and monsters do. Gods protected us from them, fought them for us, sometimes even granted us the power to become their avatars and protect ourselves. But they looked so alike, and their powers were so very similar. They never overwhelmed us; our faith was strong, and so were our gods.

Our faith was strong, and so were our gods, and with them we rode to battle. For after all, if our gods were so superior, surely other people would see that, too, and favour them? So we rode to battle, we rode to war, and we conquered. Other gods died, and became stone, abandoned by their erstwhile worshippers. Our gods sometimes died, and we, too, would be forced to accept others' superiority. Our gods were growing strong.

Apocalypse
And then they turned on us.

No one understands why, what started it, but we suddenly were no longer enough. Perhaps we had grown too arrogant, too sure of ourselves, too hubristic. Perhaps they sought to punish us for using them like thus. Perhaps they had grown hungry, accustomed to death and war. Perhaps they saw us as nothing but mere pets, and grew bored of us. Whatever the reason, they turned on us, just as we were settling into uneasy but stable peace with our neighbours, just as we were reaching a point of equilibrium. And we tried to fight them; we had spirits on our side, spirits who did not abandon us, spirits who would fight with us. We had avatars of the gods, turning on their patrons and fighting them. But still they were gods, and we were humans, and we were overwhelmed. Running was the only option.

They didn't chase us; they couldn't. They were powerful, yes, and could reach beyond their borders, but their reach was limited, and if we could find somewhere that was not in reach of any gods, perhaps they would leave us alone. We took to the skies - great flying communities, with balloons and spirit magic keeping us aloft. Our old gods couldn't reach us. But the skies bear no fruit. We needed food, we needed resources, and the brave souls that would volunteer to go downside to get it for us became rarer and farther between. We were starving. We were dying.

We explored. We looked for places that had not been settled; small islands, cold faraway mountains, inhospitable places no one had claimed before. Those had no gods. We tried to begin anew. But without our gods to protect us, the monsters were free to attack us. Without our protectors, we had nothing.

We have nothing. Though our gods are dead and turned to stone, enormous monuments to a time that is no more, we cannot return whence we came, for the world is too perilous without their protection. Brave souls do still seek some forgotten old gods that may aid us, that may not turn against us; or they refuse this fate, refuse to tie our existence to our wretched deities, and want to create their own new world from the ashes of the old one. Spirits are drawn to them; phoenixes light their way. Spirits never did abandon us, and with the hope of heroes they try to find new ways.

They all die.

Me? I've accepted it. The Age of Gods is ended, and soon too will be the Age of Humanity.
Hope
Spirits are gods are spirits.

That's the secret. That's the knowledge we've lost. They're drawn to, or created by - it's never clear - strong emotion. They feed on it, and subsist with it. In a world without gods, negative spirits wither and die; if they kill those who created them, they have no more energy to find new people to scare and terrify,
and they fade away to nothingness. But a spirit can be fed, can be nourished, if you just believe in it. It grows. It gains power, and thus people worship it.

Spirits know this. When they begin existing, they only know this and very little else; a spirit of hope knows it must instill hope, or die. It could instill love; it could instill fear; it feeds on emotion, any emotion, so if it can cause people to feel, it will survive. Not only will it survive, but it will understand more; it will become more like a person, less like an animal.

It gains a physical form, and this physical form grows more, and we call it god. It's powerful - we give it power. As long as we believe in it, it will deliver. And so we grew around them, around spirits which we called gods. And they understood more, and could give us more, as long as we could feed them. Our populations grew, grew enough that a spirit of fear could grow, too. A spirit of hate, a spirit of anger, it could always find new victims, new people who would feel afraid or hateful or angry. And it would grow, and become a monster. Monsters and gods really are just two sides of the same coin.

And if you ask a god to fight for you, it will. And it will slowly accept death and destruction as parts of itself, and demand more. And when you try to stop, when you say enough, when you don't want any more death...

It has two choices. It could go back to what it was, a distant badly remembered past of magic of other kinds. Or it could feed on your fear, on your death and your hatred and your terror and your anger. It still can't move, because you don't think it can. You know with your heart of hearts that's its weakness; it has reach, yes, it sees everything around it, but it cannot leave its place.

But if you fear the monsters, you feed them. You abandoned your gods, you hated them, then you forgot them; you never forgot the monsters, who followed you. You never forgot the monsters, who would still kill you, even when you ran away.

We made our gods, and we made our devils, and as we abandon the former we are consumed by the latter - unless we can hope again.
Avatars
Last edited by pedromvilar on Tue Jun 06, 2017 7:49 pm, edited 2 times in total.
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DanielH
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Re: Genesis

Post by DanielH »

That sounds interesting. Where did the idea that gods can’t move originate?
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pedromvilar
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Re: Genesis

Post by pedromvilar »

If a spirit follows only one person around doing whatever makes them happy it's not a very fulfilled spirit. If a spirit is around many people, however, it has more chance to grow, and so spirits would hang around settlements helping people until they got powerful/well-known enough that people would go to them and then it was more efficient for them to just not move at all and people would believe that that was a fact about their god and it would become one.

The difference between gods and monsters is one of evolutionarily stable strategies: the "good" spirits got more done by not moving and letting people come to them and congregate around them, the "bad" spirits got their nourishment from periodically attacking settlements and then moving on to other nearby ones.
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Re: Genesis

Post by Kappa »

This seems to imply to me that gods grown in nomadic societies would be mobile.
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Kaylin
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Re: Genesis

Post by Kaylin »

Well, not necessarily. I'm reminded of pre-Islamic Arab religion, which was a bunch of nomadic tribes with static holy sites - Mecca was the main one. They believed the spirits/gods stayed there, and would circle back around to visit them every so often. I think there were always people in Mecca, but very few permanent residents. The tribes would come in and out, as would traders from further away. I can see gods in nomadic societies ending up with that kind of arrangement.
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pedromvilar
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Re: Genesis

Post by pedromvilar »

What she said.

Also nomadic societies tend to be on average much less populous than settled ones, so most nomadic societies' spirits were less successful as becoming gods.
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Re: Genesis

Post by pedromvilar »

Oh and I forgot to talk about...

Avatars
Gods who become particularly powerful and self-aware can share this power and turn a human into an avatar. This can only be done voluntarily, and the human sacrifices some of their "agency" to do it - they become less like humans and more like gods, but mobile and with powerful magic. This sacrifice is greater than it looks - avatars have a hard time caring about things other than their god's wellbeing and their psychology is irreversibly altered. This advantages the god in that a god with an avatar will not die of a lack of followers, but disadvantages it in that if all of its avatars die it does, too (and likewise if it's killed its avatars all die). Most gods don't get avatars, and the ones that did were the ones that lasted the longest.
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Re: Genesis

Post by pedromvilar »

So the aesthetic of the setting is those videos' aesthetics. They (artistically) depict two moments in history: the King and Lionheart video depicts the time of wars between humans, when the gods were being used for that; the Little Talks video is post-apocalypse, most gods are dead. There are then four historic periods: pre-wars, wars, apocalypse, and post-apocalypse. I'm not totally sure what (if any) the deal is with that rocket, and I'm thinking that one flying god at the end is one whose population got decimated and whose avatar believed enough should fly or something.
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