Daevinity Worldbuilding Info
Re: Daevinity Worldbuilding Info
That would make them resistant, not immune. I imagine they are; there has never been a sandbox where they aren’t resistant to physical harm.
- MaggieoftheOwls
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Re: Daevinity Worldbuilding Info
Shouldn't making food be super hard because cells are complex structures? Are new angels more likely to appear in caves or embedded in cloud fluff?
Re: Daevinity Worldbuilding Info
Thinking aloud here:DanielH wrote:That would make them resistant, not immune. I imagine they are; there has never been a sandbox where they aren’t resistant to physical harm.
I thought resistance was kind of the inverse of that: if a watch is water resistant, you can get it a little bit wet and it's okay but too much wet is bad, or more modernly a phone might be resistant to dropping but they mean it will function if dropped off the table not out the window of a high rise.
demons aren't harm-resistant because they don't resist damage up to a point and then succumb to it.
That's why I see it as being an immunity that kicks in above a threshhold, but you are defining immune to mean categorically unharmable without a threshhold, which they are not. Your definition of immunity is probably better than mine because a person who is immune to something won't get sick at all.
It seems there are four situations:
unharmable to a point, then succumbs to injury and later death: resistant
unharmable at all: immune
harmable to a point, immune past a threshhold: adjective that describes what demons are
a continuous and unbroken line from unharmed through harmable to dead: adjective describing what humans are
Re: Daevinity Worldbuilding Info
I was trying to think some more about what things can be harmed a little but are impervious to harm above a certain point because I thought a real world exmaple might help and what came to mind was how in cold forging, iron is hardened with plastic deformation in process called: Work hardening but what is happening with the steel is that it gets stronger everytime it is "harmed", everytime it is stretched and bent and allowed to go back to shape it comes out harder.
But hardened isn't what demons are either. Hardened would be a character like Lung or Crawler in Worm who temporarily (in Lung's case) or permanently (in Crawler's) respond to harm by becoming immune to it (crawler) or stronger/more powerful/etc (Lung).
Demons don't get stronger/ more impervious to harm by hurting them physically.
But hardened isn't what demons are either. Hardened would be a character like Lung or Crawler in Worm who temporarily (in Lung's case) or permanently (in Crawler's) respond to harm by becoming immune to it (crawler) or stronger/more powerful/etc (Lung).
Demons don't get stronger/ more impervious to harm by hurting them physically.
- Kaylin
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Re: Daevinity Worldbuilding Info
I thought the adjective for daeva was "indestructible"? I'm not sure you're going to find a better one.
Re: Daevinity Worldbuilding Info
Another almost:
viscous: like a non newtonian fluid, this creature is hardened against quick, sudden movements and cannot be stabbed or beaten, but they could be suffocated or squished intermitably if it were done very slowly and gently or could die by poison of course. They wouldn't acrtually be a fluid, they would just have a magical property that activates as a shield when attacked too quickly.
Fairies do respawn if crushed to a meatpaste so maybe indestrutible isn't quite right for them either but I feel respawning counts as not being destroyed because she is still herself afterward.
viscous: like a non newtonian fluid, this creature is hardened against quick, sudden movements and cannot be stabbed or beaten, but they could be suffocated or squished intermitably if it were done very slowly and gently or could die by poison of course. They wouldn't acrtually be a fluid, they would just have a magical property that activates as a shield when attacked too quickly.
They are indestructible, but so are fairies in fairyland. Promise can be harmed to a significantly greater extent than Cam.Kaylin wrote:I thought the adjective for daeva was "indestructible"? I'm not sure you're going to find a better one.
Fairies do respawn if crushed to a meatpaste so maybe indestrutible isn't quite right for them either but I feel respawning counts as not being destroyed because she is still herself afterward.
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Re: Daevinity Worldbuilding Info
I think fairies in Harmonics are not "indestructible" in the daeva sense because they can be destroyed (crushed into paste, etc), it just doesn't stop them from respawning. I would not think describing something that can be pasted but respawns anyway as "indestructible" was an accurate use of the word.
- Kaylin
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Re: Daevinity Worldbuilding Info
Name!fairies I would classify as "immortal", to contrast with the "mortal" descriptor they use for non-fairies. They can be hurt, to the point of things that would kill mortals, they just don't die. Definitely not indestructible.
Re: Daevinity Worldbuilding Info
We are arguind over definitions. There is a concept which Cam calls “indestructible”; does this apply to demons even against wood magic in the current sandbox? The answer seems to be that they don’t know but there are probably loopholes.