Bindings Worldbuilding Info

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modrony
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Re: Bindings Worldbuilding Info

Post by modrony »

Hmm. Not sure why blueness is non-magical and invisibility is not. Both are changes in how an object reflects light.

Also: Tray that keeps the content hot == unlimited steam power?
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Re: Bindings Worldbuilding Info

Post by Kappa »

Blueness is a characteristic that can be mundanely achieved by altering or supplying pigments. Invisibility is more complicated.
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Re: Bindings Worldbuilding Info

Post by Alicorn »

There are plenty of existing hexes that can, properly augmented, supply electricity, and this will no doubt be rampantly exploited when the world in question learns to harness electricity.
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Re: Bindings Worldbuilding Info

Post by Lambda »

Could a non-hex spell cause an object to be transparent and have the same index of refraction as air? (Applied to a human, this would cause blindness.)
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Re: Bindings Worldbuilding Info

Post by modrony »

Thank you Lambda. That is what I meant :)

Blindness thing is handwaved (I think)
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Re: Bindings Worldbuilding Info

Post by Bluelantern »

Lambda wrote:Could a non-hex spell cause an object to be transparent and have the same index of refraction as air? (Applied to a human, this would cause blindness.)
That should fall in "not mundane at all" side of things, a blue'd object would be blue in a mundane way, like, if you put it under a microscope or made chemical analyzes you probably would find some pigment changes or something.

EDIT:

How do breaking or countering magic works?
Sorry for my bad english

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modrony
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Re: Bindings Worldbuilding Info

Post by modrony »

Transparent Mundane materials that bend light like other materials do exist in real life.
(check my link previously on this thread for real-life (underwater) invisibility)

What do you mean with pigment changes? Added material or 'red' water-molecules?
Can you get poisoned if you eat coloured food?
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Re: Bindings Worldbuilding Info

Post by Alicorn »

I suppose you could make an object share a refractive index with air permanently with a one-slot spell.

There isn't generalized breaking/countering magic so I can't readily answer that question.

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Re: Bindings Worldbuilding Info

Post by Bluelantern »

How do spells deal with completely new information?

I mean, it is show you can detect stuff that you already know/thought (Like Adarin spell to detect people through walls), but I mean stuff that would be completely new (like discovering that things are made of atoms and the like)

Can you make eyeshine invisible by itself, maybe hexing it?
Sorry for my bad english

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Re: Bindings Worldbuilding Info

Post by Alicorn »

I'm not sure what exact use case you have in mind re: atoms.

I'm open to the possibility that a hex could invisiblize eyeshine.
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