This disambiguation is not actually necessary. Large tubes are cannon, truths about fictions are canon.the canon (siege, not fanfic)
Mori's Minions
Re: Mori's Minions
Re: Mori's Minions
(The way I remember it is that for cannons more than one is more useful, for canons more than one is less.)Unbitwise wrote:This disambiguation is not actually necessary. Large tubes are cannon, truths about fictions are canon.the canon (siege, not fanfic)
Utility Admin
Re: Mori's Minions
I thought I was the only one to use the “proper” plural for cannon.Unbitwise wrote:This disambiguation is not actually necessary. Large tubes are cannon, truths about fictions are canon.the canon (siege, not fanfic)
Also, it is important to note that both of them destroy ships.
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Re: Mori's Minions
My spellcheck has decided to revolt and attempt to say that 'mage' is no longer a valid word and a bunch of stupid things like that. I had not enough brain and somehow believed that it was necessary to state he invented a siege weapon and not a writing term as if this was incredibly important. Trying to avoid a spelling error was not the intention. XDAdelene wrote:(The way I remember it is that for cannons more than one is more useful, for canons more than one is less.)Unbitwise wrote:This disambiguation is not actually necessary. Large tubes are cannon, truths about fictions are canon.the canon (siege, not fanfic)
Aestrix is clearly the best person of all time, I worship the ground she walks on.
- Aestrix, upon adding her drawing to my avatar <3
- Aestrix, upon adding her drawing to my avatar <3
Re: Mori's Minions
I have finally found a break in schoolwork to reply to various people!
The lockpicking instance is interesting. I think you're right about needing to learn to get into Milliways. *ponders* I feel like the essential question there is whether Milliways is safer than the Path is stubborn, and that's sort of an irresistible force/immovable object question. Maybe you can get Milliways doors, but not actually go through them?
I don't think so -- the Path is done with you at that point. I think if you try, it keeps trying to dump you off and reappearing the signpost every few hundred feet. I suppose you could keep turning around and getting new short sections of the Path indefinitely, though. At which point it would probably start appearing other people to try to talk you into getting off it already.Nemo wrote:When you find the non-blank signpost, can you turn around and walk the Path again?
Maybe you're Voldemort and prefer it to dying in decades, or maybe you're just really hoping to perfect the skill of defusing a Genesis device in 2.6 seconds.
I am a Horrible Person and therefore delighted I have come up with a way to break Lurker so thoroughly. Sorry, Lurker. *pats*Adelene wrote:(Lurker is shrieking about this path thing, by the way. How To Break A Kobold. *chuckle*)
Yes, you can definitely stop walking to do things. The amount of time it'll let you stop varies depending on the circumstances, but basically as long as you're working hard on your virtue, you can stop for quite a while. I think the Path wouldn't pick up people whose virtue would be lucid dreaming.DanielH wrote:If you are trying to perfect painting, or torture, or anything else which is best done while still, will the path let you stop walking in order to do that?
Could the path work for perfecting lucid dreaming, or would that not work because you don’t get tired?
What if the virtue you want to perfect is sneaking around, including lockpicking and getting into whatever location you want? Presumably that would require doors, which Milliways might hijack. In fact, it seems like it might require getting the ability to get Milliways doors whenever you want (possibly from another traveller on the path teaching you sorcery if necessary). Would you then not be able to leave Milliways anywhere except back to the Path?
The lockpicking instance is interesting. I think you're right about needing to learn to get into Milliways. *ponders* I feel like the essential question there is whether Milliways is safer than the Path is stubborn, and that's sort of an irresistible force/immovable object question. Maybe you can get Milliways doors, but not actually go through them?
You should message me! :Dpedromvilar wrote:I kinda wanna send Chell on a Path...
Re: Mori's Minions
... Now I am considering Isabellas on the Path.
... Please don't do this to me, they do not become nice people.
(It is interesting to me that Isabellas basically accept that the Angels are right. They they need to be perfected. That there is such a thing as perfection. That they should sacrifice everything else in pursuit of it.)
... Please don't do this to me, they do not become nice people.
(It is interesting to me that Isabellas basically accept that the Angels are right. They they need to be perfected. That there is such a thing as perfection. That they should sacrifice everything else in pursuit of it.)
Re: Mori's Minions
And what, specifically, do they perfect?
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Re: Mori's Minions
...oh my god
the thing about "accepting that they need to be perfected" made me envision a MILES on the Path
and I think, more than anybody else in my head, maybe more even than a Joker, a Miles is deeply inimical to the Path, to the point where if you put a Miles on the Path, in the course of perfecting him the Path stops... being... like that
like, a Joker just rejects the premise on such a fundamental level that they're never going to find out what they were supposed to perfect, because as soon as they understand what's going on they lie down and never voluntarily move again
but a Miles? this is, like, almost in the same genre as a Miles, except it's horrible, and there's no way that you can possibly claim to have perfected a Miles before they are able to remake this abomination in their image
the thing about "accepting that they need to be perfected" made me envision a MILES on the Path
and I think, more than anybody else in my head, maybe more even than a Joker, a Miles is deeply inimical to the Path, to the point where if you put a Miles on the Path, in the course of perfecting him the Path stops... being... like that
like, a Joker just rejects the premise on such a fundamental level that they're never going to find out what they were supposed to perfect, because as soon as they understand what's going on they lie down and never voluntarily move again
but a Miles? this is, like, almost in the same genre as a Miles, except it's horrible, and there's no way that you can possibly claim to have perfected a Miles before they are able to remake this abomination in their image
Re: Mori's Minions
DO IIIT.
Edit to add: Wait, don’t Jokers accept that they one day want to be different in different ways? I’m pretty sure I remember one of them talking about how they want to become more like the retirees eventually. I feel like the Path might be able to help with that. I guess it might not be in a Joker-compatible manner, though?
Edit to add: Wait, don’t Jokers accept that they one day want to be different in different ways? I’m pretty sure I remember one of them talking about how they want to become more like the retirees eventually. I feel like the Path might be able to help with that. I guess it might not be in a Joker-compatible manner, though?
Re: Mori's Minions
...you know, I think you are completely right about Miles. I think that might be the only way to defeat the Path -- it won't pick up someone who can't perfect their virtue on the Path, but Mileses can, it just involves destroying the Path.
That is extremely awesome.
(Incidentally, I'd thought about what the Path would do to a Joker, and I was 50/50 between "Joker lies down and refuses to anything" and "the Joker's virtue is Joker-ness which he has by definition already perfected, so he walks onto the Path and immediately sees the exit signpost.")
(also OMG Isabellas)
That is extremely awesome.
(Incidentally, I'd thought about what the Path would do to a Joker, and I was 50/50 between "Joker lies down and refuses to anything" and "the Joker's virtue is Joker-ness which he has by definition already perfected, so he walks onto the Path and immediately sees the exit signpost.")
(also OMG Isabellas)