Gruesome Magical Girls Worldbuilding
Re: Gruesome Magical Girls Worldbuilding
So many Roses, no green stems? I guess green is reserved for actual plants.
Re: Gruesome Magical Girls Worldbuilding
Blue/purple
Blunt weapons, telekinesis, shields... I'm picturing Ness from Earthbound. The aesthetics are an odd combination.
Blunt weapons, telekinesis, shields... I'm picturing Ness from Earthbound. The aesthetics are an odd combination.
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Re: Gruesome Magical Girls Worldbuilding
Yeah, no green stems.
Glad you like it, Lin XD
The default bodysuit looks like... let me see if I can dollmaker this...
I became too frustrated with the dollmakers to continue, but for the default bodysuit imagine the most boring one-piece swimsuit imaginable only it's made of giant petals and edged in thorny rose stems and the stems are growing out of the person's body and wow that looks super uncomfortable. Then when you start getting outfit customization you can change things like where exactly the edges of the suit fall, and add things like sleeves/leggings or a petal-skirt. At full outfit customization you can basically do whatever you want with the materials given as long as there are definitely some stems and petals involved.
Glad you like it, Lin XD
The default bodysuit looks like... let me see if I can dollmaker this...
I became too frustrated with the dollmakers to continue, but for the default bodysuit imagine the most boring one-piece swimsuit imaginable only it's made of giant petals and edged in thorny rose stems and the stems are growing out of the person's body and wow that looks super uncomfortable. Then when you start getting outfit customization you can change things like where exactly the edges of the suit fall, and add things like sleeves/leggings or a petal-skirt. At full outfit customization you can basically do whatever you want with the materials given as long as there are definitely some stems and petals involved.
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Re: Gruesome Magical Girls Worldbuilding
I still see it looking like Poison Ivy. Just with more thorny parts.
Google searched her, clicked on a deviant art, found better on the sidebar;
http://aimo.deviantart.com/art/Poison-Ivy-411918231
Google searched her, clicked on a deviant art, found better on the sidebar;
http://aimo.deviantart.com/art/Poison-Ivy-411918231
Aestrix is clearly the best person of all time, I worship the ground she walks on.
- Aestrix, upon adding her drawing to my avatar <3
- Aestrix, upon adding her drawing to my avatar <3
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Re: Gruesome Magical Girls Worldbuilding
Differences include:
- Rose bodysuits are made of a small number of huge petals linked by vines, rather than a large number of small petals/leaves layered together like scales
- Rose bodysuits go up to the neck and don't show cleavage
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Re: Gruesome Magical Girls Worldbuilding
Well i didn't mean to say that all magical girls are sex props but yeah. Fair enough.
Aestrix is clearly the best person of all time, I worship the ground she walks on.
- Aestrix, upon adding her drawing to my avatar <3
- Aestrix, upon adding her drawing to my avatar <3
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Re: Gruesome Magical Girls Worldbuilding
Is there an advantage to never detransforming other than appearance?
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Re: Gruesome Magical Girls Worldbuilding
If you stay transformed all of the time you probably accumulate fragments faster, and also you always have access to the magic of the flower you're wearing.
Re: Gruesome Magical Girls Worldbuilding
Is this correct?: You haven't specified any way to lose fragments (except surgery), but there is no disadvantage whatsoever from having fragments because all their effects are either positive or at-will.
(Okay, one disadvantage: if they can be extracted by surgery they probably show up on medical imaging. But if you're permanently healthy…)
(Okay, one disadvantage: if they can be extracted by surgery they probably show up on medical imaging. But if you're permanently healthy…)
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Re: Gruesome Magical Girls Worldbuilding
That is mostly correct. Someone who was really unhappy about the mere fact of containing a bunch of bits of magic plant might decide they didn't like the tradeoff, and the fragments are small and fragile and hard to remove and you can tell where they are if you think about it (so it's hard to just decide to ignore them and then forget they're even there).