I have it better described it somewhere but:PlainDealingVillain wrote:I definitely want to hear about this because I started thinking about what Arthurs would most like in a magic system and that sounds like about half of what they'd likeBluelantern wrote:I have created a kind of magic for Temple's setting, which is called "Guardianship" it gives you powers as you "protect, nurture and preserve" something. I was thinking it suits Miles, but I am not entirely sure it is the one that would make them the happiest?
Guardianship is all about protecting a Thing, that varies from person to person and is sort of personality based. The Guardian needs to performs actions to the nature of protecting, nurturing, preserving, improving, etc. the Thing regularly and successfully. In exchange you can pick some magical powers, which also varies but follows these rules:
*Always Healing-or-Repairing the Thing as needed, good Guardians might get something to heal themselves.
*Always a form of elemental control, which doesn't always fit the theme of the Thing. ex: Temple's Guardianship is over Magic, but his element is water.
*Always some kind of magical sense relevant to detect the Thing and know it's status (if it is healthy, needing of repair, in danger of being stolen).
*Often a boost at skills that are relevant to the Thing.
Guardians can do that by delegating, giving a part of their magic to a person that will make a good Guardian of Thing. I'm unsure if they would be able to become completely powerless, at minimum they would keep their Guardian magical sense and the ability to take the magic back.PlainDealingVillain wrote: (the other half is some kind of fealty-like giving over of your ability to do magic to a trusted person that was helped by your degree of trust).