Effulgence Mafia Post Mortem

Not the kind with cardstock and pawns. Mostly play by post Mafia so far.
Aestrix
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Re: Effulgence Mafia Post Mortem

Post by Aestrix »

I noticed, but it seemed really rude to call you out on it and I believed you anyway.
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DanielH
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Re: Effulgence Mafia Post Mortem

Post by DanielH »

When you said you were interesting only because of your second-cousin-in-law-oids, I thought “Both Miles and Mark should object to that”. Not only are both of them interesting (so you shouldn’t have the “-in-law” part), but Mark would object to you not being interesting.

Also, when you said that having an extra townie might change you from MYLO to LYLO but would but the LYLO a day later, I wanted to reply that I haven’t followed through why, but in many cases having an extra townie join vanilla mafia is against town interests for parity reasons.
Thatwasademo
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Re: Effulgence Mafia Post Mortem

Post by Thatwasademo »

On the other hand, I figured many of the roles gathered here wouldn't consider Miles to be nearly as interesting as a Bell (and a few more wouldn't consider Mark interesting, but the rest would certainly stare at them incredulously if they made such a statement). From an outsider's view, yeah we're all interesting characters (that's why Alicorn picked us up to glowfic with in the first place).
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DanielH
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Re: Effulgence Mafia Post Mortem

Post by DanielH »

I am only slightly disappointed that somebody got Miles as a safeclaim and it wasn’t Mark. If I were redesigning the game starting with the current design, I would have replaced the Joker with a Mark who failed to break free from Ser Galen (and puts in more of an effort to do so when appropriate for becoming vigilante). Then, if/when they safeclaimed, I would have PMed you and said “That is not Miles”.

It would probably have thrown off balance completely and partially defeated the point of safeclaims. It’s probably a good thing I didn’t get any input.
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tau
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Re: Effulgence Mafia Post Mortem

Post by tau »

Also, in case anyone was curious why I killed who I killed, I killed Tulip because basically random person who had nothing to do with me (I couldn't tell who if anyone was interesting yet) and I killed Mike because I basically knew he was Chris (because I knew BSS was the other poked person because vote counts and therefore Mike was Chris) and I assumed Chris was protecting Addy and I really wanted Addy dead because Addy could poke me and guess that I was evil. I did not know that Chris was stuck to Libby. Or that there even was a Libby in the game controlling the vote, I assumed it was on a cycle due to the fact that I killed on nights 2 and 5.
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DanielH
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Re: Effulgence Mafia Post Mortem

Post by DanielH »

And something that a lot of people in the dead guys’ chat didn’t seem to get (and especially which confused the killers), so I expect is unclear here too:

The killers’ win condition was to survive. The game lasts until every living player is either winning or losing. The killers were winning the entire game until they were killed, but the game wasn’t over because the townies had neither met nor prevented their win conditions (the killers were still threats). If the last three people alive were Chainsaw, Joker, and Voice (and the Joker hadn’t gone vigilante and their win conditions weren’t changed), then all the living players would have met their win condition and the game would be over with those three winning. The killers could have killed each other, but they were not preventing each other from winning.
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Paradox
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Re: Effulgence Mafia Post Mortem

Post by Paradox »

Commentary about the game seems to have moved from irc to here and I never got around to joining so I'm going to respond to some things from there here.
Nemo: Charlie's vanilla. When everyone was (publicly appearing to be) gnashing their teeth about OMG WE KILLED THE COP, there was much laughter from the sidelines.
I actually thought there was a 50/50 chance of Charlie being vanilla townie/cop but convincing the town that the cop is dead seemed useful regardless of whether he was actually dead.

Aestrix was wondering why I killed her and elsewhere in the chat she said:
Aestrix: Then I was trying to keep myself at a nice level of 'they suspect me enough that the mafia won't kill me because I am bait but I am still able to talk my way out of being killed.'
which is pretty much exactly why I killed her. I was 100% convinced that any attempt to lynch her would end with her convincing everyone she was innocent.
Danielh: Honestly, I do find it odd that Paradox hadn’t killed her yet.
(Daniel is referring to BlueSkySprite here) I didn't kill her in early game because I was worried she was being protected by someone (obviously innocent + claiming town) and didn't want to waste a kill, in the later game I thought I could get her to direct her double vote at people who were not me, particularly on the day I died I was banking on getting her to vote for Thatwasademo who she had thought was more suspicious than me the day before which obviously didn't work out.
DanielH: I thought I had everything possible mapped out. Then somebody pointed out that the killer can refrain from killing, which I think would actually be a good move.
(12:12:42 PM) DanielH: Or would have been, last night
(12:12:55 PM) Alicorn: Oh that would have been smart
(12:12:55 PM) DanielH: Because if the killer did that last night, then town could be convinced that there *is* no killer
I actually considered this but I wasn't completely sure all the other killers were dead and I was worried that if there were still killers alive the kill would pass to them if I didn't select someone to kill (I really never figured out anything about how when I got to kill was decided until after I was dead).
Aestrix
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Re: Effulgence Mafia Post Mortem

Post by Aestrix »

... That's clever. Credit where it's due, you knew my number.
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Paradox
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Re: Effulgence Mafia Post Mortem

Post by Paradox »

DanielH wrote:And something that a lot of people in the dead guys’ chat didn’t seem to get (and especially which confused the killers), so I expect is unclear here too:

The killers’ win condition was to survive. The game lasts until every living player is either winning or losing. The killers were winning the entire game until they were killed, but the game wasn’t over because the townies had neither met nor prevented their win conditions (the killers were still threats). If the last three people alive were Chainsaw, Joker, and Voice (and the Joker hadn’t gone vigilante and their win conditions weren’t changed), then all the living players would have met their win condition and the game would be over with those three winning. The killers could have killed each other, but they were not preventing each other from winning.
Wait, maybe I'm missing something but I don't think it was possible for me to win with the other two killers because the Joker goes vigilante when the killers were 50% or more of the game so I would have already flipped before that point.
Aestrix wrote:... That's clever. Credit where it's due, you knew my number.
Thanks and um, sorry for killing you. I actually feel somewhat bad about everyone I killed even though it was just a game (especially Modrony because it was so early in the game).
Aestrix
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Re: Effulgence Mafia Post Mortem

Post by Aestrix »

Oh, no hard feelings, it's all part of the game.

Mind, you're on my list, but no hard feelings. <3
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