Brainspace
Posted: Sun Aug 27, 2017 5:52 pm
Brainspace is a setting based around the magic system of the same name.
In the beginning there was God and nothing else. God invented the laws of physics and invested them with a magical substance called detail to make them real. Then God waited, billions of years later sentient life arose on a planet in this world. God chose to share it's magic with these new sentients, gifting each of them the same amount of detail from it's infinite supply.
Humans and other sentients in this world each have their own brainspace in which they can use the detail that was given to them. People with brainspace can go from where they are to their brainspace at any time. If someone would die outside their brainspace they instead find themselves in their brainspace. Brainspace starts out as an emptiness but each person can use detail to create places or things inside their brainspace. When a user creates a thing in their world they are imbuing an idea from their imagination with detail. This detail can later be reclaimed at the user's discretion. Users can create almost anything inside their brainspace including new magic systems and interactive entities.
If you specifically invest a lot of detail into an interactive entity you begin to get a sense of fullness. If you continue adding detail past that point that entity may become a person. If they do, you get back all the detail you've invested and magic fills in enough additional details to give the person you've just created a consistent backstory and fills in their memories accordingly. This new person gets the standard amount of starting detail and their own brainspace which they can choose to leave your space into.
Users of the magic system can also imbue detail into invitations for others to visit your brainspace or requests to visit the brainspace of others. You could invite your friend specifically or all the people with a green shirt on or all the people who's favorite Avenger is Hawkeye. Optionally you can attach your feelings at the time you make the invitation to that invitation. People receiving the invitation can recognize it's from you if they've previously met you, and they'll also know what the query you were using in inviting them is and the emotions you attached if you choose to do so. You can also invite a person to a brainspace you're currently in that isn't yours if you have permission to do that from your host. God gives everyone permission to invite people into it's space. Invitations can be ignored and removed from your conscious attention with no feedback to the person extending the invitation. When you accept an invitation the person who invited you gets feedback on what invitation of theirs you are accepting.
Separate from the process of issuing invitations you can create ground rules for your space which restrict others from bringing certain things into your space including certain types of avatars. God’s rules for it’s space only allow for relatively low-key magic and required secondary powers for non-human avatars.
Given permission you can also place an anchor in another's brainspace that allows you to return at your discretion. God also grants this permission to everyone for it’s own, you can only have one anchor per brainspace.
When entering another’s space the host may offer you assistance in conforming to the aesthetics of their space. You may refuse this assistance but if you do it’s possible that the host’s ground rules will prevent you from entering. God’s assistance adds enough details to objects including avatars that they are compatible with the laws of physics if that’s possible. Certain overly abstract or magical objects and avatars are beyond the reach of this assistance.
In the beginning there was God and nothing else. God invented the laws of physics and invested them with a magical substance called detail to make them real. Then God waited, billions of years later sentient life arose on a planet in this world. God chose to share it's magic with these new sentients, gifting each of them the same amount of detail from it's infinite supply.
Humans and other sentients in this world each have their own brainspace in which they can use the detail that was given to them. People with brainspace can go from where they are to their brainspace at any time. If someone would die outside their brainspace they instead find themselves in their brainspace. Brainspace starts out as an emptiness but each person can use detail to create places or things inside their brainspace. When a user creates a thing in their world they are imbuing an idea from their imagination with detail. This detail can later be reclaimed at the user's discretion. Users can create almost anything inside their brainspace including new magic systems and interactive entities.
If you specifically invest a lot of detail into an interactive entity you begin to get a sense of fullness. If you continue adding detail past that point that entity may become a person. If they do, you get back all the detail you've invested and magic fills in enough additional details to give the person you've just created a consistent backstory and fills in their memories accordingly. This new person gets the standard amount of starting detail and their own brainspace which they can choose to leave your space into.
Users of the magic system can also imbue detail into invitations for others to visit your brainspace or requests to visit the brainspace of others. You could invite your friend specifically or all the people with a green shirt on or all the people who's favorite Avenger is Hawkeye. Optionally you can attach your feelings at the time you make the invitation to that invitation. People receiving the invitation can recognize it's from you if they've previously met you, and they'll also know what the query you were using in inviting them is and the emotions you attached if you choose to do so. You can also invite a person to a brainspace you're currently in that isn't yours if you have permission to do that from your host. God gives everyone permission to invite people into it's space. Invitations can be ignored and removed from your conscious attention with no feedback to the person extending the invitation. When you accept an invitation the person who invited you gets feedback on what invitation of theirs you are accepting.
Separate from the process of issuing invitations you can create ground rules for your space which restrict others from bringing certain things into your space including certain types of avatars. God’s rules for it’s space only allow for relatively low-key magic and required secondary powers for non-human avatars.
Given permission you can also place an anchor in another's brainspace that allows you to return at your discretion. God also grants this permission to everyone for it’s own, you can only have one anchor per brainspace.
When entering another’s space the host may offer you assistance in conforming to the aesthetics of their space. You may refuse this assistance but if you do it’s possible that the host’s ground rules will prevent you from entering. God’s assistance adds enough details to objects including avatars that they are compatible with the laws of physics if that’s possible. Certain overly abstract or magical objects and avatars are beyond the reach of this assistance.