Kingdoms of Night and Day
Posted: Wed Apr 19, 2017 11:59 pm
Once upon a time, the Sun King and the Moon Queen created the world together.
They both agreed that they wanted there to be a world, but disagreed on just about everything else. The Sun King liked things orderly and brightly lit and friendly, and the Moon Queen liked things messy and violent and goth. So the Sun King made the Kingdom of Day just how he liked it, and the Moon Queen made the Kingdom of Night just as she liked it, and they have been at war ever since. The balance of power shifts with the cycle of seasons: Day has the upper hand in summer, Night in winter, and spring and autumn are more transitional.
At night, the Sun King is a golden statue; during the day, the Moon Queen is a silver statue; but they are both awake during the twilight hours.
The majority of citizens of either kingdom are content with their culture and their ruler, but there are some malcontents, who tend to congregate in the borderlands and distrust both sides.
The map of the Kingdoms looks like a rough circle, with the Kingdom of Day in the south and the Kingdom of Night in the north and a blurry border region in between. The sun rises on the southeastern edge and travels west to set on the southwestern edge, at which point the moon rises on the northwestern edge and travels east to set on the northeastern edge. The roughly-circular continent is mostly surrounded by an ocean, but there are occasional bits where the land runs up against the edge of the world. These places are direly hazardous and you'd have a hard time finding a subject of either Kingdom willing to go within five miles of the edge.
Sometimes a human from Earth shows up*, and they may choose to help the good Sun King defeat the evil Moon Queen or vice versa, as is their preference. Humans from Earth (or, glowfic being glowfic, humans-or-otherwise from arbitrary other potentially-neighbouring universes) have a disproportionate amount of power in the Kingdoms, and tend to fall into a sort of Chosen One role.
There is, however, A TWEEST.
They both agreed that they wanted there to be a world, but disagreed on just about everything else. The Sun King liked things orderly and brightly lit and friendly, and the Moon Queen liked things messy and violent and goth. So the Sun King made the Kingdom of Day just how he liked it, and the Moon Queen made the Kingdom of Night just as she liked it, and they have been at war ever since. The balance of power shifts with the cycle of seasons: Day has the upper hand in summer, Night in winter, and spring and autumn are more transitional.
At night, the Sun King is a golden statue; during the day, the Moon Queen is a silver statue; but they are both awake during the twilight hours.
The majority of citizens of either kingdom are content with their culture and their ruler, but there are some malcontents, who tend to congregate in the borderlands and distrust both sides.
The map of the Kingdoms looks like a rough circle, with the Kingdom of Day in the south and the Kingdom of Night in the north and a blurry border region in between. The sun rises on the southeastern edge and travels west to set on the southwestern edge, at which point the moon rises on the northwestern edge and travels east to set on the northeastern edge. The roughly-circular continent is mostly surrounded by an ocean, but there are occasional bits where the land runs up against the edge of the world. These places are direly hazardous and you'd have a hard time finding a subject of either Kingdom willing to go within five miles of the edge.
Sometimes a human from Earth shows up*, and they may choose to help the good Sun King defeat the evil Moon Queen or vice versa, as is their preference. Humans from Earth (or, glowfic being glowfic, humans-or-otherwise from arbitrary other potentially-neighbouring universes) have a disproportionate amount of power in the Kingdoms, and tend to fall into a sort of Chosen One role.
There is, however, A TWEEST.
THE TWEEST
*For some reason, the setting insists that it won't take visitors over 16 years of age or local equivalent. It could probably be made to put up with it if there were interdimensional shenanigans at work, but it will only send out its creepy void portals for people who are 16 or less.