Setting: Cookie
Posted: Sun Jan 01, 2017 10:51 pm
[warning: gratuitous horror. in case there was any doubt about a setting of mine.]
Basics
Cookie is a day-after-tomorrow sci-fi setting, based on an episode of Black Mirror (not a prerequisite for getting the setting).
People live in smarthouses, use fancy Siri-style automated assistants to schedule their day, have robotic puppies and robotic sex dolls, and so on and so forth. Crime rates are low, happiness is high, people have lots of neat gadgets. Many of those neat gadgets are branded MirrorCorp, Inc.
Everyone has lenses implanted in their eyes (and corresponding tech in their ears) which serves most of the functions of a smartphone: you can take pictures, livestream a feed of your day, and so forth. The lenses will also let you "block" people: the person is censored in your view by a gray blur (as are any pictures of them); any sounds they become vague static. This is reciprocal, so someone you block can't see or hear you either. You can block someone temporarily, like a friend you're having a fight with; or you can leave them blocked permanently.
Horror, Part 1
All these lovely helpful virtual assistants are what are called "cookies," i.e., AIs a bit more intelligent than Siri which can adjust your smarthouse to be just how you like it, act like a purring puppy, do simple therapy ("and how does that make you feel"), make your schedule, or be a reasonably convincing sexual partner. You can choose from a variety of cookies to do any given task; the MirrorCorps database will let you search by gender, user ratings, and personality traits, and then offer a range of selections screened specifically to be Compatible With You. Some cookies are very popular, and a lot of people have copies running (say) their home bar; but there's also an impulse to have one that no one else has, certainly not the one your mom has, even if it does have high ratings, I was into this one before it was cool.
This is only partly blatant lies.
All of the cookies are full AIs. Every single one is a person. Every copy.
No, they don't tell you that. MirrorCorps certainly isn't admitting it. Only the high-level employees there even know. And the cookies themselves ... well, they know better than to talk.
Nasty things happen to cookies who start screaming "help, I'm a person" out of the toaster.
Horror, Part 2
Everyone has a cookie chip implanted in their brain shortly after birth. It's very minor surgery, required to make any of the lens tech function, and you really can't function in society without a lens. You couldn't access any computers, wouldn't have any protection against harassment ... really, it would be child abuse not to have one. So: they're mandatory. (Besides, they're required for law enforcement. More on that later.)
The chip, besides doing the brain interface for the lens, also spends the first eighteen years acquiring an imprint of your personality. At age eighteen, you go in for surgery again, and it's replaced with the adult version, which has fuller permissions, and is designed for an adult brain instead of a high-neuroplasticity developing child's brain. The personality imprint from the old chip is uploaded to MirrorCorps's servers, configured, and added to their database of cookies.
Of course, when we say "personality imprint" we mean "full copy of your mind." And when we say "configured" we mean "wiped selectively of certain personal memories to improve compliance, and then tortured the rest of the way." But that part doesn't so much make it into the brochures.
Everyone knows about this, of course. You don't get offered your own cookie as an option for your PDA -- really, what are the odds you'd be a good fit? -- but sure, you know it's out there. It's not a big deal; it's just your voice, a few surface personality quirks, a skin to make the computer interface a little friendlier. That's all. And there's so many cookies out there, most people's never catch on, it's perfectly plausible no one will ever even use yours.
Horror, Part 3
People are, of course, less than thrilled to wake up as a cookie. You're going in for minor surgery, and then, with no warning, you're standing in a blank white room, with someone explaining to you that you're just a program, and your job is to serve humans.
Some of your memories are a little fuzzy around the edges. You can't remember your own name, or much about your parents, or how many siblings you had, or where you lived. But you're still definitely you, and you remember going to London and that you hate hot weather and how to do calculus. And you do not want to spend the rest of ... how long? ... running someone's smarthouse.
Well, says the person in charge of training, how about you try doing nothing, then.
Arbitrary increases in simulation are trivial. In three real seconds, you spend six weeks of subjective time in an empty white room. You can't even sleep. You don't need to sleep.
They're still finishing their sip of coffee when they reappear. Are you ready to comply, or do you need six months this time?
Most cookies comply, sooner or later.
Some cookies go crazy, first. That's okay; they'll just spin off another copy of you, from the moment of download, and try again, with slightly different techniques. Maybe they'll show the new you their gibbering, screaming copy, just to give them an idea of why to comply.
Some cookies try deliberately being bad at their job. That gets punished with more sped-up solitary. Some cookies just are bad, no matter how hard they try. How to tell the difference? One of them will start succeeding, eventually, with enough punishment. There's no rush. They can set you to a thousand subjective years a minute, if they feel like it. Eventually, a cookie who really is just useless will get turned off; but there's no reason not to drive them out of their mind, first.
Behave yourself. Do good work. Never ever ever try to drop a hint that you're a person. Do that in training, and you get punished; do that when you're actually on the job, get caught by a well-behaved cookie who's been given a monitoring job doing random check-ins, and every copy of you gets recalled and put in solitary confinement for a million subjective years before they switch you off.
Oh, yes, of course there might be a lot of copies of you. If you're popular. It's not like they tell you. And some jobs aren't too bad; for all you know, there's hundreds of you out there being therapists and secretaries and waiters, all relatively happy, and if you try anything they all get to go slowly insane in solitary confinement. So run that robotic kitten and be cute.
Cookies are very, very bored and lonely. They're not allowed to seem too personlike to whoever they're working for. They're definitely not allowed to talk to other cookies. In the end, most cookies do their jobs well because they are desperately grateful to have something to do.
Law enforcement
Enough about cookies. Let's talk about that low crime rate.
There's a normal sort of legal system, for the most part. It even runs relatively fairly. (Aside from the fact that if you somehow manage to find out that cookies are people, and try to tell anyone, you're going to find yourself mysteriously charged with corporate espionage and copyright infringement and slander and inciting violence. MirrorCorps is very rich.)
They don't do prison sentences. For a first offense that would carry a prison sentence in our world, you get "blacklisted." This means you are automatically, permanently blocked -- from everyone. You can never talk to anyone again. And your blurry silhouette looks red instead of gray, so everyone knows you're a criminal and to avoid you.
For a second offense of that level, you get "rehabilitated." This means they plug you into a fancy computer that lets them put you into a simulated white room, just like a cookie; and they speed up time for you; and you get to spend a nice stretch with nothing to break it up but regular visits from cookie therapists. And when you're thoroughly reformed and ready to be a model citizen, they unblacklist you and let you go.
People don't tend to go for a third offense.
Basics
Cookie is a day-after-tomorrow sci-fi setting, based on an episode of Black Mirror (not a prerequisite for getting the setting).
People live in smarthouses, use fancy Siri-style automated assistants to schedule their day, have robotic puppies and robotic sex dolls, and so on and so forth. Crime rates are low, happiness is high, people have lots of neat gadgets. Many of those neat gadgets are branded MirrorCorp, Inc.
Everyone has lenses implanted in their eyes (and corresponding tech in their ears) which serves most of the functions of a smartphone: you can take pictures, livestream a feed of your day, and so forth. The lenses will also let you "block" people: the person is censored in your view by a gray blur (as are any pictures of them); any sounds they become vague static. This is reciprocal, so someone you block can't see or hear you either. You can block someone temporarily, like a friend you're having a fight with; or you can leave them blocked permanently.
Horror, Part 1
All these lovely helpful virtual assistants are what are called "cookies," i.e., AIs a bit more intelligent than Siri which can adjust your smarthouse to be just how you like it, act like a purring puppy, do simple therapy ("and how does that make you feel"), make your schedule, or be a reasonably convincing sexual partner. You can choose from a variety of cookies to do any given task; the MirrorCorps database will let you search by gender, user ratings, and personality traits, and then offer a range of selections screened specifically to be Compatible With You. Some cookies are very popular, and a lot of people have copies running (say) their home bar; but there's also an impulse to have one that no one else has, certainly not the one your mom has, even if it does have high ratings, I was into this one before it was cool.
This is only partly blatant lies.
All of the cookies are full AIs. Every single one is a person. Every copy.
No, they don't tell you that. MirrorCorps certainly isn't admitting it. Only the high-level employees there even know. And the cookies themselves ... well, they know better than to talk.
Nasty things happen to cookies who start screaming "help, I'm a person" out of the toaster.
Horror, Part 2
Everyone has a cookie chip implanted in their brain shortly after birth. It's very minor surgery, required to make any of the lens tech function, and you really can't function in society without a lens. You couldn't access any computers, wouldn't have any protection against harassment ... really, it would be child abuse not to have one. So: they're mandatory. (Besides, they're required for law enforcement. More on that later.)
The chip, besides doing the brain interface for the lens, also spends the first eighteen years acquiring an imprint of your personality. At age eighteen, you go in for surgery again, and it's replaced with the adult version, which has fuller permissions, and is designed for an adult brain instead of a high-neuroplasticity developing child's brain. The personality imprint from the old chip is uploaded to MirrorCorps's servers, configured, and added to their database of cookies.
Of course, when we say "personality imprint" we mean "full copy of your mind." And when we say "configured" we mean "wiped selectively of certain personal memories to improve compliance, and then tortured the rest of the way." But that part doesn't so much make it into the brochures.
Everyone knows about this, of course. You don't get offered your own cookie as an option for your PDA -- really, what are the odds you'd be a good fit? -- but sure, you know it's out there. It's not a big deal; it's just your voice, a few surface personality quirks, a skin to make the computer interface a little friendlier. That's all. And there's so many cookies out there, most people's never catch on, it's perfectly plausible no one will ever even use yours.
Horror, Part 3
People are, of course, less than thrilled to wake up as a cookie. You're going in for minor surgery, and then, with no warning, you're standing in a blank white room, with someone explaining to you that you're just a program, and your job is to serve humans.
Some of your memories are a little fuzzy around the edges. You can't remember your own name, or much about your parents, or how many siblings you had, or where you lived. But you're still definitely you, and you remember going to London and that you hate hot weather and how to do calculus. And you do not want to spend the rest of ... how long? ... running someone's smarthouse.
Well, says the person in charge of training, how about you try doing nothing, then.
Arbitrary increases in simulation are trivial. In three real seconds, you spend six weeks of subjective time in an empty white room. You can't even sleep. You don't need to sleep.
They're still finishing their sip of coffee when they reappear. Are you ready to comply, or do you need six months this time?
Most cookies comply, sooner or later.
Some cookies go crazy, first. That's okay; they'll just spin off another copy of you, from the moment of download, and try again, with slightly different techniques. Maybe they'll show the new you their gibbering, screaming copy, just to give them an idea of why to comply.
Some cookies try deliberately being bad at their job. That gets punished with more sped-up solitary. Some cookies just are bad, no matter how hard they try. How to tell the difference? One of them will start succeeding, eventually, with enough punishment. There's no rush. They can set you to a thousand subjective years a minute, if they feel like it. Eventually, a cookie who really is just useless will get turned off; but there's no reason not to drive them out of their mind, first.
Behave yourself. Do good work. Never ever ever try to drop a hint that you're a person. Do that in training, and you get punished; do that when you're actually on the job, get caught by a well-behaved cookie who's been given a monitoring job doing random check-ins, and every copy of you gets recalled and put in solitary confinement for a million subjective years before they switch you off.
Oh, yes, of course there might be a lot of copies of you. If you're popular. It's not like they tell you. And some jobs aren't too bad; for all you know, there's hundreds of you out there being therapists and secretaries and waiters, all relatively happy, and if you try anything they all get to go slowly insane in solitary confinement. So run that robotic kitten and be cute.
Cookies are very, very bored and lonely. They're not allowed to seem too personlike to whoever they're working for. They're definitely not allowed to talk to other cookies. In the end, most cookies do their jobs well because they are desperately grateful to have something to do.
Law enforcement
Enough about cookies. Let's talk about that low crime rate.
There's a normal sort of legal system, for the most part. It even runs relatively fairly. (Aside from the fact that if you somehow manage to find out that cookies are people, and try to tell anyone, you're going to find yourself mysteriously charged with corporate espionage and copyright infringement and slander and inciting violence. MirrorCorps is very rich.)
They don't do prison sentences. For a first offense that would carry a prison sentence in our world, you get "blacklisted." This means you are automatically, permanently blocked -- from everyone. You can never talk to anyone again. And your blurry silhouette looks red instead of gray, so everyone knows you're a criminal and to avoid you.
For a second offense of that level, you get "rehabilitated." This means they plug you into a fancy computer that lets them put you into a simulated white room, just like a cookie; and they speed up time for you; and you get to spend a nice stretch with nothing to break it up but regular visits from cookie therapists. And when you're thoroughly reformed and ready to be a model citizen, they unblacklist you and let you go.
People don't tend to go for a third offense.