jalapeno_dude, I'm glad you enjoyed the game, and I'm glad I designed my tip well! I haven't posted anything else until now because I still lack a good prioritization mechanism for recommending list items aside from "temporally relevant". However, I just thought of something, and it made me think of some other things!
To wit: another fun game you can try is
Spaceteam! It's a group game, though, so you can't play it on your own. If you've ever played
Artemis, it's kindof the distilled essence of that game, sped up and injected with a hilarious cream filling. It's temporally relevant because their kickstarter is almost over and they're not funded yet :(
On the topic of games: I have recently been reminded of the existence some good twine games. For one, anything by porpentine is good, but I'm particularly partial to
HIGH END CUSTOMIZABLE SAUNA EXPERIENCE because it's super short and I find it highly amusing.
Howling Dogs is a longer-form one that is also good. For non-porpentine twine games, I really highly recommend
Player 2 by Lydia Neon. It is not a funny game. It is an introspective game about personal relationships.
On the topic of interactive fiction: One of my favorite IF writers, Adam Cadre, runs the annual
Lyttle Lytton contest, which is an intentional unintentional humor competition. The idea is to write a bad first line to a
really bad novel. The sentence should be brief, should plausibly be the beginning of a book and ideally give you an insight into what
kind of book, and should give the impression that it was written in earnest by a someone who's really bad at writing. It's hard to write intentional unintentional humor, but the winners are typically hilarious. He's been running the contest since 2001, so there are over a decade's worth of previous winners to peruse, and the 2014 winners were just posted.
Oh, and if you're curious about
Adam Cadre's games, I recommend them in this order of increasing familiarity-with-IF-conventions: Photopia, 9:05, I-0, Shrapnel, Varicella. Photopia is his most accessible game and is excellent. 9:05 and I-0 are a bit lighter, but more standard IF-fare in terms of game style. Shrapnel has a great story, but is definitely better if you're familiar IF as a genre, and requires knowledge of IF conventions. Varicella I suspect is fantastic, but it's
hard - so hard that I haven't managed to beat it, and I grew up on IF. It's got a good premise, and what I've been able to see of it has made me really want to see the rest, but I can't actually say all that much more about it. His other games (Narcolepsy, Lock & Key, Textfire Golf, and Endless, Nameless), I either played and found unmemorable or haven't played, but if you like his other stuff they might be worth checking out.