Rescues and Rescues notes (SPOILERS!)
Posted: Sun Mar 06, 2016 10:27 pm
Note to self: In the future, consider coming up with a plot before starting writing a story. ;P
Denice Camus/Rescue: A Dusk. As such, autistic and near-nonverbal, which goes rather worse for her on an Earth than on Carp. Triggered at like 8 years old when locked in an isolation room with the lights off for an extended period of time; figured out she was a parahuman at like 11-12, escaped from the institution she'd been living at (Ponderosa Center) at ~13, is ~15 when the story starts. (Note that Lurker thinks of 12-year-olds as adults.) Homeless, relatively minor PTSD, extremely worried about being reinstitutionalized, particularly if it's known that she's a parahuman. Moves regularly (sticks mostly to the east coast), generally breaks into at least one institution in every place she stays and messes with their stuff (breaks locks on isolation rooms, destroys/steals restraint equipment, etc), occasionally also rescues people from institutions, depending on her ability to support those people while they learn to survive on the streets.
Rescue's powers: Extreme hearing, even more extreme auditory processing; detailed realtime echolocation-based map, details vary with range and composition of intervening material but she can detect small details at ~1 mile range through dirt, a usable overview of the area at ~5 miles range, and Behemoth/Leviathan at significantly longer range through dirt/stone or water; sound/echolocation based awareness of nearby things; enhanced ability to recognize sounds - can e.g. recreate the code used in a keypad lock where all the keys make 'the same sound', given an opportunity to press the keys and see what sounds they make; enhanced ability to recognize accented speech, words in foreign languages with unusual sounds, etc (no enhanced language ability, though).
Sebastian & Carl Banks/??: A Swiftness & his brother; cauldron capes. They 'volunteer' at an institution targeted by Rescue; Sebastian notices her while she's planning a raid, they assume she's targeting them and go after her.
Sebastian's powers: working memory disruption (makes you think you just did the thing you were about to do, though it's possible to notice you didn't actually do it if you check your surroundings) and synesthetic attention awareness (things that people are paying attention to 'light up' in relatively distinctive colors, even if the person paying attention is out of sight range)
Carl's power: Drains energy (causing tiredness/sedation) to charge an internal 'battery', which can be tapped to provide temporary regeneration. Sells this healing to various parties, including full-on villainous capes, could arguably count as a rogue if he wasn't nonconsentually draining people to power it.
Denice Camus/Rescue: A Dusk. As such, autistic and near-nonverbal, which goes rather worse for her on an Earth than on Carp. Triggered at like 8 years old when locked in an isolation room with the lights off for an extended period of time; figured out she was a parahuman at like 11-12, escaped from the institution she'd been living at (Ponderosa Center) at ~13, is ~15 when the story starts. (Note that Lurker thinks of 12-year-olds as adults.) Homeless, relatively minor PTSD, extremely worried about being reinstitutionalized, particularly if it's known that she's a parahuman. Moves regularly (sticks mostly to the east coast), generally breaks into at least one institution in every place she stays and messes with their stuff (breaks locks on isolation rooms, destroys/steals restraint equipment, etc), occasionally also rescues people from institutions, depending on her ability to support those people while they learn to survive on the streets.
Rescue's powers: Extreme hearing, even more extreme auditory processing; detailed realtime echolocation-based map, details vary with range and composition of intervening material but she can detect small details at ~1 mile range through dirt, a usable overview of the area at ~5 miles range, and Behemoth/Leviathan at significantly longer range through dirt/stone or water; sound/echolocation based awareness of nearby things; enhanced ability to recognize sounds - can e.g. recreate the code used in a keypad lock where all the keys make 'the same sound', given an opportunity to press the keys and see what sounds they make; enhanced ability to recognize accented speech, words in foreign languages with unusual sounds, etc (no enhanced language ability, though).
Sebastian & Carl Banks/??: A Swiftness & his brother; cauldron capes. They 'volunteer' at an institution targeted by Rescue; Sebastian notices her while she's planning a raid, they assume she's targeting them and go after her.
Sebastian's powers: working memory disruption (makes you think you just did the thing you were about to do, though it's possible to notice you didn't actually do it if you check your surroundings) and synesthetic attention awareness (things that people are paying attention to 'light up' in relatively distinctive colors, even if the person paying attention is out of sight range)
Carl's power: Drains energy (causing tiredness/sedation) to charge an internal 'battery', which can be tapped to provide temporary regeneration. Sells this healing to various parties, including full-on villainous capes, could arguably count as a rogue if he wasn't nonconsentually draining people to power it.