Mornington Crescent
Posted: Wed May 20, 2015 11:20 pm
So I described my last thread on this board as a "silly forum game-type thing". Mornington Crescent is nothing of the sort. Although the list of media by which a game may be played has expanded dramatically since the rules finally solidified into their modern form (albeit non-monotonically--although a few Mornington Crescent MUDs or play-by-(-literal-)post games may cling to life among hobbyists, I doubt very much that there are any remaining games conducted via fax machine), the spirit of the game remains as noble, pure, and, most importantly, serious of purpose as it was at the inception. The decision to participate in a game of Mornington Crescent, even in such a normally casual setting as this forum, is not one to be made lightly. Involvement in perhaps the purest example of the ludic form comes with certain responsibilities and heavy burdens, and though I strongly believe these costs to be worth the benefits that will accrue to the dedicated participant in the artform (for that is what it truly is) I would be remiss to omit these words of caution. To borrow a phrase from a very different setting, this thread will not be a "101 space" for those new to the game. I hope the games here will be of a sufficiently friendly spirit to enable thoughtful discussion of the finer strategic points of the game even while a match is ongoing--but those who are looking for players more expert than themselves to do all their thinking for them are decidedly unwelcome here. All of us playing, I am sure, have spent many hours (at the very least) seeking out examples of expert play wherever we can find it, and I firmly believe that a vital part of the learning experience is the very act of seeking out such information on one's own---you might liken it, a bit fancifully but not at all inaccurately, to the Hero's Journey. It is both inappropriate and unhealthy to "skip to the end" by demanding we provide new players with "tutorials" or "cheat codes" for the game.
If you have not been deterred by these preliminary disclaimers I must assume that you intend to participate in this almost worshipful act (I mean playing a match, of course) with me. In that case, of course, you must already have internalized what I have said above to the extent my understanding of the Spirit of the Game reflects the Actual Spirit, but I am sure you will agree with me that it was nevertheless necessary to say.
It is both traditional and correct (though of course in this game these two things are one and the same) to agree on the applicable ruleset before commencing play. I am partial to a somewhat obscure set, myself, the Little Book of V.A. Aminev, passed from group to group as samizdat in the dark days of the Ban on the game in the Soviet Union and available in the West in only a very small number of copies--with, of course, certain necessary emendations that I would be delighted to elucidate as the game continues. I should warn you that Aminev's rules can seem a little "unorthodox" (ha!) in places, but I find that employing them in the first game between a group of players who have not interacted before often helps to "break the ice", so to speak.
If you have not been deterred by these preliminary disclaimers I must assume that you intend to participate in this almost worshipful act (I mean playing a match, of course) with me. In that case, of course, you must already have internalized what I have said above to the extent my understanding of the Spirit of the Game reflects the Actual Spirit, but I am sure you will agree with me that it was nevertheless necessary to say.
It is both traditional and correct (though of course in this game these two things are one and the same) to agree on the applicable ruleset before commencing play. I am partial to a somewhat obscure set, myself, the Little Book of V.A. Aminev, passed from group to group as samizdat in the dark days of the Ban on the game in the Soviet Union and available in the West in only a very small number of copies--with, of course, certain necessary emendations that I would be delighted to elucidate as the game continues. I should warn you that Aminev's rules can seem a little "unorthodox" (ha!) in places, but I find that employing them in the first game between a group of players who have not interacted before often helps to "break the ice", so to speak.