Setting: Pulse
Posted: Fri Feb 06, 2015 4:46 pm
Here's a setting idea I've had bouncing around my head for a while. If anyone wants to sandbox it or something I have several bits of the world with enough detail to make that work easily.
Some people are born with magic, which is understood as being in tune the 'pulse of the world' and being able to time your movements and your own pulse to make the world do things; what powers a particular person gets tends to be thematically appropriate but are not a conscious choice; you can aim to train for more variety or train to put more oomph behind what you do have, but you don't have any conscious control over what you gain. For the most part, you're born into this power; it runs in families, who make up the noble class in most places. People with power are called Pulseblooded or occasionally Conductors; notable Pulseblooded families are called Bloodlines.
Being born into a bloodline isn't the only way to get Pulse magic, though; it's also somewhat contagious. Be around magic being used a lot, and you can gradually gain rudimentary magic yourself; though it takes years to gain enough familiarity to tell the pulse what to do, it's much easier to start hearing it yourself and acting in tune with it, which is rarely overtly magical but makes it much easier to look like you just watched out of an action movie. And if you've 'gotten rhythm' and become a 'Hearer', your own children are likely to be true Conductors.
This is all harder than it sounds, though, because pulse isn't an arbitrarily-chosen metaphor. For unclear reasons, pulse magic is much easier to use under stressful conditions, while your heart rate is raised and your blood is pounding in your ears. It's very easy to use pulse to fight, but much more difficult and exhausting to use to, say, build a house, even if you're using the same telekinesis power for both. This also affects what kind of powers people receive; it's what you do under stress that determines your magical tendencies, so you're much less likely to get mental opacity than an Illithid-style mind blast, and if you get telekinesis, it's more likely to be a lot of brute force than to have the fine manipulation to hold lockpicks.
I also have some ideas about worldbuilding, with a couple other details (pulse interacts poorly with explosives and delicate machinery) and how this has affected the world's society, but this post is getting long so I'll save it for now.
Some people are born with magic, which is understood as being in tune the 'pulse of the world' and being able to time your movements and your own pulse to make the world do things; what powers a particular person gets tends to be thematically appropriate but are not a conscious choice; you can aim to train for more variety or train to put more oomph behind what you do have, but you don't have any conscious control over what you gain. For the most part, you're born into this power; it runs in families, who make up the noble class in most places. People with power are called Pulseblooded or occasionally Conductors; notable Pulseblooded families are called Bloodlines.
Being born into a bloodline isn't the only way to get Pulse magic, though; it's also somewhat contagious. Be around magic being used a lot, and you can gradually gain rudimentary magic yourself; though it takes years to gain enough familiarity to tell the pulse what to do, it's much easier to start hearing it yourself and acting in tune with it, which is rarely overtly magical but makes it much easier to look like you just watched out of an action movie. And if you've 'gotten rhythm' and become a 'Hearer', your own children are likely to be true Conductors.
This is all harder than it sounds, though, because pulse isn't an arbitrarily-chosen metaphor. For unclear reasons, pulse magic is much easier to use under stressful conditions, while your heart rate is raised and your blood is pounding in your ears. It's very easy to use pulse to fight, but much more difficult and exhausting to use to, say, build a house, even if you're using the same telekinesis power for both. This also affects what kind of powers people receive; it's what you do under stress that determines your magical tendencies, so you're much less likely to get mental opacity than an Illithid-style mind blast, and if you get telekinesis, it's more likely to be a lot of brute force than to have the fine manipulation to hold lockpicks.
I also have some ideas about worldbuilding, with a couple other details (pulse interacts poorly with explosives and delicate machinery) and how this has affected the world's society, but this post is getting long so I'll save it for now.