This post is long; I shall make use of informal section breaks to separate topics. Also I will use
purple for emphasis where I'm tempted to bold things but am not addressing the mods.
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My opinion on Aestrix: I have no way of knowing at this time whether or not she is scum. I am not even going to try to engage with the question of What The Mods Would Have Done except to say that it's reasonably likely they introduced real randomness into at least some of the role assignments, especially the ones that might otherwise have led to a lot of What The Mods Would Have Done second-guessing. Aestrix's intelligence and value as a player is therefore
either on our side or not and we can't tell until it's too late. Aestrix's
entertainment[ value as a player is not a strategic consideration, and I have blown my soft cuddly heart quota for the game already.
I stand firm on my vote.
Furthermore, I explicitly stated that I can be argued out of my day 1 random kill plan by a well-explained and sensible alternate strategy, and yet
Aestrix's defense is totally devoid of alternate strategies and focuses on things that do
not appear in my quoted terms for departing from my precommitment. That's, uh, odd.
Also, her post contains a claim with no citation that
"Alicorn admitted that our roles are not up to the random number god, but picked based on what would be interesting and unexpected". I have skimmed the first posts of this and the OOC thread and found no such statement, and I don't remember hearing one. I acknowledge that I could be forgetting and failing to find it. Can someone find the citation, please?
Perhaps Aestrix's post is poorly argued because of insomnia. I acknowledge this as a valid possibility. It is true that she was staying up inadvisably late.
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My opinion on day 1 random kill, further explained:
It is my understanding that the argument in favour of day 1 random kill goes approximately like this. "In a game of mafia there is usually at least one evil murderer who can make at least one evil murder per night, and they're not going to murder themselves for us. Our odds of getting a killer by random chance may not be great, but they're better than the killer's odds of committing suicide without our intervention, and if we just sit around waiting and don't kill anyone, we give the evildoers more time to do evil and leave ourselves in roughly the same position except with more dead townies (or converted cultists or god knows what else)."
I buy this argument. But I am absolutely willing to hear alternatives.
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I also don't think public role speculation is going to do us that much good in terms of figuring out what powers have actually been created. It's not like last game where there are clearly defined obvious character archetypes like "the Sherlock" and "the Chelsea" or even "the Libby" (I really think it should've been more obvious after Aestrix died that when she listed early on which templates she ~just thought might be killers~, the real ones were in there). If I say "the Rhysel" or "the Keo" or "the Ehail" or "the Hallai" or "the Ilen" or "the Talyn" or "the Finnah" or "the Mallyn" without clarifying, you don't really get the same kind of instant associations springing to mind. And a lot of the powers last game were really surprising
even though the kinds of powers you give to Effulgence characters are generally more obvious than the kinds of powers you give to Elcenia characters.
HOWEVER.
MTC wrote:All this talk of randomizing targets is probably distracting from what seems like it would be more useful: speculating about what roles and powers might exist in Elcenia mafia. If everyone contributes and includes their own role among their speculation (even without specifying which one it is), we will at least have every town role included in that speculation, and probably some of the scum roles too (through a combination of good guessing and maybe scum deciding to include their real roles among their public speculation). Anticipating one of the arguments against this (it was raised as an argument during the Effulgence game): Yes, this can benefit scum as well as town. I think that trade‐off is probably pro‐town.
(Purple emphasis added by me, of course.)
I think that if we go about this in a systematic fashion, we might be able to get some use out of it. I remember that one of the most frustrating things about last game was nobody paying attention to the dead Sherlock's prior speculation about suspicion or, as I said, the dead Libby's list of possible killer templates.
I suggest the following:
1. Every player who agrees to this scheme composes a list of a bunch of characters that they personally think might be in the game. If you are town, you should agree to this scheme, because this scheme will eventually provide useful information to town. Make it a longish list, and include some characters in there that are a bit of a reach in case some of the roles given out were minor characters. Include your own character name in your list somewhere. Making it a long list makes it easier to disguise which one you personally are.
2. Every player who agrees to this scheme makes the following commitment:
If I am town-affiliated, I will describe my own real power attached to my own real character in this list. If you are town-affiliated there is no reason to falsely make this commitment.
3. Every player who agrees to this scheme writes a post with the list, perhaps spoilerboxed for length, and assigns precisely one plausible power to each character. "Vanilla townie" is a legitimate plausible power, and so is "combines power X and power Y", but
don't write "could be power A or power B" because the point here is that any list item could be you revealing your very own power. Try to get a little creative with it, because if you list your own real power among a bunch of things grabbed unaltered from mafia wikis, it'll probably stand out, and if you have a list entirely composed of vanilla townies and things grabbed unaltered from mafia wikis, it would be plausible to conclude that you are one of the vanilla townies you listed.
4. Now whenever a town-affiliated character
dies, we know they were town-affiliated and we can go back and check what their power was. We'll know what we lost, and if they were an investigative role who had a chance to do any investigating, we can scrutinize their posts for possible hidden information.
(5. I actually think it might be worthwhile for a bunch of us to make occasional spoilerboxed posts saying "Here is some information. If I am a town-affiliated investigative role that can tell this sort of thing, that information is verifiably true. If not, it represents my own personal suspicions or the output of a random number generator." But of course since scum traditionally has better information than town, this runs the risk of the mafia noticing that someone's information is too good to be false. And it would be a lot of effort for everyone to go around pretending to have three different plausible investigative roles in order to conceal the genuine intel of whoever among us actually has one, and some of the things people might pretend to find out could be knocked out by revelations upon the deaths of players.)
Does anyone else have thoughts on this plan? Particularly, are there ways I haven't considered that it might backfire on us? It seems pretty solid to me, but I could be missing something.
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Haha holy shit I'm sorry I'm so long-winded, guys.