Page 8 of 12

Re: Treasury Worldbuilding Info

Posted: Tue Aug 05, 2014 2:25 pm
by Alicorn
The Dean of Analysis can only analyze what an isolated artifact does, and has no special advantage at predicting interactions or how the effects of the artifacts will respond to possible attempts at treatment.

Re: Treasury Worldbuilding Info

Posted: Sat Sep 06, 2014 6:43 pm
by Bluelantern
University of Drofnfjord has legal authority to take too dangerous artifacts from people without any sort of compesation?
For that matter how legal it is to sell-and-buyartifacts or charge for touching them?

Re: Treasury Worldbuilding Info

Posted: Sat Sep 06, 2014 6:49 pm
by Alicorn
The government can probably seize dangerous artifacts, and the university is a good place to house them once this has been done. Compensation probably depends on whether you report the artifact or are committing crimes with it or something. It is legal to buy and sell artifacts that you own and charge for touches.

Re: Treasury Worldbuilding Info

Posted: Thu Sep 25, 2014 5:53 pm
by Shoal
bump because i keep forgetting what artifacts do and this isn't on the first page of the recently updated thing

Re: Treasury Worldbuilding Info

Posted: Thu Sep 25, 2014 6:41 pm
by Adelene
Shoal wrote:bump because i keep forgetting what artifacts do and this isn't on the first page of the recently updated thing
thank you

Re: Treasury Worldbuilding Info

Posted: Thu Sep 25, 2014 6:44 pm
by Bluelantern
Shoal wrote:bump because i keep forgetting what artifacts do and this isn't on the first page of the recently updated thing
Next time, try, if you aren't in too much of a hurry, ask me if I can come up with something... like, can an artifact work on an animal? daemon? sapient non-human?

Re: Treasury Worldbuilding Info

Posted: Thu Sep 25, 2014 6:47 pm
by Alicorn
Artifacts have no effect on nonsapient animals. If they touch a daemon, both the daemon and their person will be touched. Nonhuman sapients are mostly capable of becoming touched but there might be exceptions that aren't coming to mind right now.

Re: Treasury Worldbuilding Info

Posted: Tue Jan 13, 2015 5:51 pm
by DanielH
I imagine thtt the necklace would mostly align with Twivamp mate bonds, but not with (say) imprinting. Would that be right?

What would be tte affect on somebody if they were necklaced and mated to different people?

What would a necklace-bond look like to somebody like Marcus?

Re: Treasury Worldbuilding Info

Posted: Tue Jan 13, 2015 5:55 pm
by Alicorn
Twivamp mate bonds and necklacing do align - they draw from pools that are defined in similar ways, either one can be retroactive, etc. - so I can't think of a good reason for them to not match. Somebody who somehow managed it anyway would... probably depend substantially on their underlying mono v. poly inclinations?

It would look more or less like a mate bond, although there would be cosmetic distinctions to let him tell the difference.

Re: Treasury Worldbuilding Info

Posted: Tue Jan 13, 2015 6:04 pm
by Bluelantern
Alicorn wrote:Twivamp mate bonds and necklacing do align - they draw from pools that are defined in similar ways, either one can be retroactive, etc. - so I can't think of a good reason for them to not match. Somebody who somehow managed it anyway would... probably depend substantially on their underlying mono v. poly inclinations?

It would look more or less like a mate bond, although there would be cosmetic distinctions to let him tell the difference.
The cosmetic differenecs would be similar to chelsea? would he be able to tell that different artificial relationships come from different kinds of magic (or psychic powers)?