Re: Spira
Posted: Mon Sep 05, 2016 3:17 pm
What else would they call the Moonflow, the Lifestream or something? /jokes
Chapter 11 Rambles away! Where the only thing to talk about is Rikku. Hello, Rikku.
Rikku joins your party. Her base stats are jacked up to deal with the fact you've had time to use everyone else. Though she's the 'thief' character, she is quite damn tanky and powerful. She is the fastest character, and has the steal command.
TACTIC 1: Run-stealing. Where you can use the inbuilt chance-run of 1 character to leave Rikku in a battle by herself. Tidus has had the full-party 100% escape skill since Besaid, so you've probably forgotten about it. I mentioned slightly this before, but Kimahri using Self-Destruct (from Mi'hen Highroad, not Kilika, my bad) has him also 'escape' from the battle. Basically, it has you have less than 3 characters out at a time, and if your party dies, you don't Game Over. So, have someone run away, Rikku steals, Rikku gets hit by enemy and dies (from 1hp you get after combat being dead), you still have the item. BAM. Steal from everything for nothing.
TACTIC 2: HER ACTUAL MECHANICS. Rikku's Overdrive, Mix, puts together 2 or 3 items you pick, and you get a variable result. Of course, nothing stops you from mixing together 2 rare items and the result blowing the hell out of your enemy in one-shot. Common stuff can do around 4k damage to all enemies, or full-heal... BOOM.
TACTIC 3: TRIPLE/QUADRA. Rikku's best mix, Trio/Quadra of 9999. The next 3/4 attacks each individual member of your party does will do 9999 damage. Dear shit, good, right? It is based not on the number of hits, but the queued up 'attack' commands. Tidus has by now his Overdrive that can hit 5 times, and one that hits 8 times soon. There is an item, Fire Gem/Flare Gem (I forget which 'fire'), that hits 5 times, which is the usual use of everybody. So, she can in one Overdrive do (45+)x9999 damage. 450k damage. ZING.
ULTIMATE TACTIC: PUTTING THEM ALL TOGETHER. Soon, very soon, is a place where you can steal a rare item. Cactuar Needles. You can also get a decent amount of Chocobo Feathers. Mix those two, you have Trio of 9999. Steal them. Use them. The game is beaten. Every boss falls to your slightly-farmed Thief-Alchemist! MWHAHAHAHA! (Did I mention she goes insanely quick in combat, and then you can have Tidus speed her up faster, so you can fling 5x9999 damage BEFORE ANYTHING GETS A TURN?! Where the bosses don't break 80k-hp until much later. :D)
Also, go listen to Maechen say 'schnoz' and the hypello say 'shoopuff'. It is very very amusing! Otherwise, this is just me yelling at mechanics over like, 1 minute of running, and 5 minute of boss between 20 minute of talking.
Chapter 11 Rambles away! Where the only thing to talk about is Rikku. Hello, Rikku.
Rikku joins your party. Her base stats are jacked up to deal with the fact you've had time to use everyone else. Though she's the 'thief' character, she is quite damn tanky and powerful. She is the fastest character, and has the steal command.
TACTIC 1: Run-stealing. Where you can use the inbuilt chance-run of 1 character to leave Rikku in a battle by herself. Tidus has had the full-party 100% escape skill since Besaid, so you've probably forgotten about it. I mentioned slightly this before, but Kimahri using Self-Destruct (from Mi'hen Highroad, not Kilika, my bad) has him also 'escape' from the battle. Basically, it has you have less than 3 characters out at a time, and if your party dies, you don't Game Over. So, have someone run away, Rikku steals, Rikku gets hit by enemy and dies (from 1hp you get after combat being dead), you still have the item. BAM. Steal from everything for nothing.
TACTIC 2: HER ACTUAL MECHANICS. Rikku's Overdrive, Mix, puts together 2 or 3 items you pick, and you get a variable result. Of course, nothing stops you from mixing together 2 rare items and the result blowing the hell out of your enemy in one-shot. Common stuff can do around 4k damage to all enemies, or full-heal... BOOM.
TACTIC 3: TRIPLE/QUADRA. Rikku's best mix, Trio/Quadra of 9999. The next 3/4 attacks each individual member of your party does will do 9999 damage. Dear shit, good, right? It is based not on the number of hits, but the queued up 'attack' commands. Tidus has by now his Overdrive that can hit 5 times, and one that hits 8 times soon. There is an item, Fire Gem/Flare Gem (I forget which 'fire'), that hits 5 times, which is the usual use of everybody. So, she can in one Overdrive do (45+)x9999 damage. 450k damage. ZING.
ULTIMATE TACTIC: PUTTING THEM ALL TOGETHER. Soon, very soon, is a place where you can steal a rare item. Cactuar Needles. You can also get a decent amount of Chocobo Feathers. Mix those two, you have Trio of 9999. Steal them. Use them. The game is beaten. Every boss falls to your slightly-farmed Thief-Alchemist! MWHAHAHAHA! (Did I mention she goes insanely quick in combat, and then you can have Tidus speed her up faster, so you can fling 5x9999 damage BEFORE ANYTHING GETS A TURN?! Where the bosses don't break 80k-hp until much later. :D)
Also, go listen to Maechen say 'schnoz' and the hypello say 'shoopuff'. It is very very amusing! Otherwise, this is just me yelling at mechanics over like, 1 minute of running, and 5 minute of boss between 20 minute of talking.