modrony wrote:After this I will treat all last minute revelations as extremely suspect.
So make your arguments in time.
That kind of chaos does not benefit town!
Causing it is an anti town action!
Modrony, will you please admit that part of this is your fault? You were the one pushing for spoilering suspicions, etc. until the last day. The natural result of that was always going to be that people scrambled to roleclaim, etc, in the last day, which given that many of us are in different timezones means substantially less than 24 hours of good discussion? I understand, I think, your reasons for doing so in the first place but it's important to admit that one of its effects was this mess.
On a (mostly) different subject: (this is less relevant now that wolffreak is dead but with DanielH gone I feel obliged to take his place as crypto-nerd) the "test" of wolffreak and MTC's communication channel was not very good. Modrony posted
this link as a source of primes, but it only gives primes at most 14 digit primes, and factoring products of 14 digit primes in real time is trivial, see e.g.
here. For a minimally acceptable test you'd want something that wolframalpha can't factor, i.e. at least an 80 digit composite. For real security you'd want something at least
240 digits long, but I'd settle for something where you at least need to put serious resources into cheating. (Of course it was obvious that MTC/wolffreak had a channel, but if we feel the need to test this sort of thing we should at least make it a *good* test.)
Finally: demons. Here is the relevant quote:
Summons Chapter 16 wrote:Rhysel explained demons - possessed creatures inhabited by malevolent versions of an insubstantial race, marokel, which lived in parts of Barashi. "Incredibly dangerous," she said. "You have to kill the host, at range, or it can get into you - and if it has an animal or another person to jump to, you have to kill that, too, until you can trap it in one host and kill that. Normal marokel are harmless. They sometimes possess people, but never forcibly."
I'm not sure what "at range" means for the purposes of this game. The method of killing last night wasn't described, but DanielH's death the night before ("so much blood, etc.") seems like the thing that would have been short-range. I'd assume Alicorn/Nemo come up with the methods of death, not the killers (that was certainly true last game), so maybe whether the demon can jump to a new host is decided randomly? Certainly town kills, as described so far, have been very much "hands-on", but maybe if we specify in our votes that we think the person we're voting to kill is a demon we can do some sort of killing at range?