Re: Galatea
Posted: Tue Sep 27, 2016 10:10 am
Political Organisation
Each of the three kingdoms is organised differently. Although all settlements or other population centres are ultimately subjects of their respective kingdoms, they are different degrees of independent.
Laokab has a few large city-states, much in the ancient Greek way. They're mostly independent, and each has its own system of government, culture, and micro-society. You have variants of the main religion with minor deities that are aspects of the four gods, local saints, and other cultural peculiarities. Relationships between the cities are mostly cordially distant and commercial.
Teinnab has the least amount of useful land, between the swamps and the hilly grasslands. The floating university-cities are where most of the rich, powerful, learnt, and magical live. University deans are the political power there, and they're democratically elected - but only those who are or have at some point been students in a university can vote. Elections get pretty heated, with mobs holding protests, rallies, debates, politically charged art, slander upon candidates' characters, etc. Meanwhile, "downside," people raise cattle where they can and farm crabs from the swamps, and the small towns and villages formed for that are largely apolitical. The beautiful, hard-to-access beaches are mostly full of deadly sealife, but there are some small and rich villages by the shore that make a living out of closely guarded secrets on how to catch and prepare rare delicacies.
Bezanab is your typical game of thrones medievalish kingdom, with various fiefs and castles controlled by clans and inherited using less strictly magical laws of succession. Some have patriarchal laws, some matriarchal, some merely primogenitous. Bezanab as a whole has the strongest military, though Teinn be goddess of war, but its fragmentariness means it never really poses a threat to the two other kingdoms (and some Teinnab nationalists point to that as evidence that this is because of the patron goddess of their kingdom). Farms, villages, and small towns are all abundant (belonging to one fief or another), exploiting the kingdom's abundant natural resources.
Each of the three kingdoms is organised differently. Although all settlements or other population centres are ultimately subjects of their respective kingdoms, they are different degrees of independent.
Laokab has a few large city-states, much in the ancient Greek way. They're mostly independent, and each has its own system of government, culture, and micro-society. You have variants of the main religion with minor deities that are aspects of the four gods, local saints, and other cultural peculiarities. Relationships between the cities are mostly cordially distant and commercial.
Teinnab has the least amount of useful land, between the swamps and the hilly grasslands. The floating university-cities are where most of the rich, powerful, learnt, and magical live. University deans are the political power there, and they're democratically elected - but only those who are or have at some point been students in a university can vote. Elections get pretty heated, with mobs holding protests, rallies, debates, politically charged art, slander upon candidates' characters, etc. Meanwhile, "downside," people raise cattle where they can and farm crabs from the swamps, and the small towns and villages formed for that are largely apolitical. The beautiful, hard-to-access beaches are mostly full of deadly sealife, but there are some small and rich villages by the shore that make a living out of closely guarded secrets on how to catch and prepare rare delicacies.
Bezanab is your typical game of thrones medievalish kingdom, with various fiefs and castles controlled by clans and inherited using less strictly magical laws of succession. Some have patriarchal laws, some matriarchal, some merely primogenitous. Bezanab as a whole has the strongest military, though Teinn be goddess of war, but its fragmentariness means it never really poses a threat to the two other kingdoms (and some Teinnab nationalists point to that as evidence that this is because of the patron goddess of their kingdom). Farms, villages, and small towns are all abundant (belonging to one fief or another), exploiting the kingdom's abundant natural resources.