Re: Reified Sims thing
Posted: Mon Jan 04, 2016 12:00 pm
all right all right all right
4. Cosmology and Geography
The world is an infinite three-dimensional space divided into an infinite number of finite subsections by magical barriers. You can probably get a good idea of the approximate shape and distribution of these cells by googling "Voronoi fracture". I haven't decided on a name for the pieces but let's go with "chunks" for now.
A single chunk is a (usually?) convex contiguous space containing some amount of matter. Generally there is air and also some sort of landscape. Sometimes there is air but not any landscape. Sometimes there might be solid rock with no air at all. I don't currently think you get vacuum very often, but it's theoretically possible.
From within a chunk, if you stand on the ground and look up, you see a sky. It more or less resembles our Earth sky, although you can usually see slight differences in colour between adjacent barrier facets. During the day there will be a sun, and during the night there will be stars and perhaps a moon. All these celestial phenomena are part of the barrier, but the projection is not straightforward; you cannot go up to the sun and play shadow puppets. If you approach the sun you will find that it still looks very far away even when you are right next to the barrier.
If you go up to the barrier and touch it, it's solid. Up close it's also somewhat visible, especially if you're at ground level and can see the ground stopping at the barrier. It doesn't reflect much: if you throw a rock at it, the rock will bounce back very limply; if you yell, it won't throw clear echoes. The texture when you touch it resembles glass or ceramic. It is extremely smooth and flat: you won't find any detectable irregularities in the surface.
It is fairly trivially possible to make an attempt to cross a barrier, but doing that with no preparation is dangerous. You have to study each barrier facet separately in order to learn how to build a technomagical portal that will allow people and objects to safely cross it.
Barriers generally range from a few millimeters to a few feet thick. Crossing thinner ones tends to be easier, but even the thinnest barrier can potentially kill you if you cross it unaided.
Ground level is not necessarily similar between adjacent chunks; you could try to cross a barrier and end up hitting a wall of dirt, or falling from three hundred feet, or stepping onto the bottom of an ocean.
The inhabited portion of this universe is a mostly-contiguous set of chunks (there are a few instances where someone crossed an inhospitable chunk and settled on the other side) whose combined habitable land area is probably about on the order of Earth's. Of course, Undines exist, so there are also people living in most of the available oceans. Most of the inhabited chunks are on the same very approximate horizontal plane, but in a few places people have gone up or down, taking appropriate measures to establish safe transportation. Elevators, ramps, that sort of thing.
Very small chunks - definitely anything less than house-sized, and some that are bigger than that - tend to be filled-in, like they're just a particularly thick bit of barrier. It's nearly impossible to cross them safely, because the facet you're entering and the facet you're exiting won't count as the same facet, which means it has two separate chances to kill you and two separate facet signatures for you to learn, and you can't even get started on the second one until you've already figured out the first. Also, if you somehow manage to build a portal across one of these it will be as stable as any other, but until then, there's no guarantee that two attempts to cross the same facet from the same point will spit you out in the same place, which further complicates the attempted learning process. In short, if you start examining a barrier facet with an eye to building a portal through it and you discover that it is thirty feet thick, you have found a filled chunk and you should give up and put your portal somewhere else. Even if you manage to get around it via alternate routes and study two approximately-opposite facets of the filled chunk well enough to build a portal between them, the barrier thickness and the signature mismatch will make it absurdly difficult to get the portal settled, and also your "portal" will be a thirty-foot-long tunnel.
Relatedly: Portals can collapse. It's rare but it happens. Preventive maintenance and regular inspections can keep the chance negligible, and it's usually only a problem in thicker barriers anyway.
I am currently pondering exactly what sort of disaster might have cut off the Piotr template's desired not-Thule colony from the rest of the inhabited chunks.
4. Cosmology and Geography
The world is an infinite three-dimensional space divided into an infinite number of finite subsections by magical barriers. You can probably get a good idea of the approximate shape and distribution of these cells by googling "Voronoi fracture". I haven't decided on a name for the pieces but let's go with "chunks" for now.
A single chunk is a (usually?) convex contiguous space containing some amount of matter. Generally there is air and also some sort of landscape. Sometimes there is air but not any landscape. Sometimes there might be solid rock with no air at all. I don't currently think you get vacuum very often, but it's theoretically possible.
From within a chunk, if you stand on the ground and look up, you see a sky. It more or less resembles our Earth sky, although you can usually see slight differences in colour between adjacent barrier facets. During the day there will be a sun, and during the night there will be stars and perhaps a moon. All these celestial phenomena are part of the barrier, but the projection is not straightforward; you cannot go up to the sun and play shadow puppets. If you approach the sun you will find that it still looks very far away even when you are right next to the barrier.
If you go up to the barrier and touch it, it's solid. Up close it's also somewhat visible, especially if you're at ground level and can see the ground stopping at the barrier. It doesn't reflect much: if you throw a rock at it, the rock will bounce back very limply; if you yell, it won't throw clear echoes. The texture when you touch it resembles glass or ceramic. It is extremely smooth and flat: you won't find any detectable irregularities in the surface.
It is fairly trivially possible to make an attempt to cross a barrier, but doing that with no preparation is dangerous. You have to study each barrier facet separately in order to learn how to build a technomagical portal that will allow people and objects to safely cross it.
Barriers generally range from a few millimeters to a few feet thick. Crossing thinner ones tends to be easier, but even the thinnest barrier can potentially kill you if you cross it unaided.
Ground level is not necessarily similar between adjacent chunks; you could try to cross a barrier and end up hitting a wall of dirt, or falling from three hundred feet, or stepping onto the bottom of an ocean.
The inhabited portion of this universe is a mostly-contiguous set of chunks (there are a few instances where someone crossed an inhospitable chunk and settled on the other side) whose combined habitable land area is probably about on the order of Earth's. Of course, Undines exist, so there are also people living in most of the available oceans. Most of the inhabited chunks are on the same very approximate horizontal plane, but in a few places people have gone up or down, taking appropriate measures to establish safe transportation. Elevators, ramps, that sort of thing.
Very small chunks - definitely anything less than house-sized, and some that are bigger than that - tend to be filled-in, like they're just a particularly thick bit of barrier. It's nearly impossible to cross them safely, because the facet you're entering and the facet you're exiting won't count as the same facet, which means it has two separate chances to kill you and two separate facet signatures for you to learn, and you can't even get started on the second one until you've already figured out the first. Also, if you somehow manage to build a portal across one of these it will be as stable as any other, but until then, there's no guarantee that two attempts to cross the same facet from the same point will spit you out in the same place, which further complicates the attempted learning process. In short, if you start examining a barrier facet with an eye to building a portal through it and you discover that it is thirty feet thick, you have found a filled chunk and you should give up and put your portal somewhere else. Even if you manage to get around it via alternate routes and study two approximately-opposite facets of the filled chunk well enough to build a portal between them, the barrier thickness and the signature mismatch will make it absurdly difficult to get the portal settled, and also your "portal" will be a thirty-foot-long tunnel.
Relatedly: Portals can collapse. It's rare but it happens. Preventive maintenance and regular inspections can keep the chance negligible, and it's usually only a problem in thicker barriers anyway.
I am currently pondering exactly what sort of disaster might have cut off the Piotr template's desired not-Thule colony from the rest of the inhabited chunks.