Re: Interest Check -- Play-by-Post RPG?
Posted: Wed Sep 23, 2015 6:10 pm
Of the discussion:
I also [url=http://alicorn.elcenia.com/board/viewtopic.php?p=17117#p17117]agree with Kappa about preferring a hopeful story. I agree with Tamien about preferring struggles to be good where that’s hard over struggles to be good where that’s impossible, liking good villains, competent people with different values, exploration, and discovery.
Among the listed scenarios, I rank them as 4 > 3 > 5 > 2, with 1 not getting a ranking because I think I need to know more of the facts about warforged before I can evaluate it (things that the characters would already know, not things that they’d discover about themselves).
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Are the overly-specific denials in the infodump post things that practically any character would “know” to be true, like how everybody in 1900 knew that space and time are constant and filled with a luminiferous aether, or things that practically any character would “know to be true”, like how the king is wise and benevolent (and if he thinks you might disagree then you’ll soon learn about his benevolence firsthand)?
jalapeno_dude wrote:-I've had a lot of success with starting immediately before or on the Day of Mourning itself. In this case the players would be Cyrans who somehow survive the Day of Mourning. Then there are lots of ways to go from there: political maneuvering to keep Cyre a viable state; desperate research to try to reverse it, or prevent something like it from happening again, or figure out how to exploit it was a weapon; attempting to find new meaning with one's country and home and family gone.
-There's always the whole "expedition to Xen'drik" thing. This could be played lots of different ways: a straight-up Indiana Jones-style race-the-evil-organization-to-the-artifact, a wild West gold-rush scenario, a Heart of Darkness-style descent into madness as the expedition succumbs to the Horrors that destroyed the Giants, an anthropological expedition to make contact with the Drow...
-Did I mention something about a Draconic Prophecy?
-Anti-deathism in Eberron. Go Blood of Vol!
-Warforged trying to figure out their origins and the future of their race.
-Political and corporate intrigue with the dragonmarked houses.
-If something is named the Last War the Next War is right around the corner. Espionage time!
-Casablanca in Thronehold, the only neutral territory left in Khorvaire.
-Pirates!
-Let's all be artificers and bootstrap Eberron even further. Magical transistors?
I also [url=http://alicorn.elcenia.com/board/viewtopic.php?p=17117#p17117]agree with Kappa about preferring a hopeful story. I agree with Tamien about preferring struggles to be good where that’s hard over struggles to be good where that’s impossible, liking good villains, competent people with different values, exploration, and discovery.
Among the listed scenarios, I rank them as 4 > 3 > 5 > 2, with 1 not getting a ranking because I think I need to know more of the facts about warforged before I can evaluate it (things that the characters would already know, not things that they’d discover about themselves).
____________________
Are the overly-specific denials in the infodump post things that practically any character would “know” to be true, like how everybody in 1900 knew that space and time are constant and filled with a luminiferous aether, or things that practically any character would “know to be true”, like how the king is wise and benevolent (and if he thinks you might disagree then you’ll soon learn about his benevolence firsthand)?