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Re: Setting: Cookie

Posted: Thu Jan 05, 2017 7:10 pm
by DanielH
Cookies still have the semblance of physical bodies in the simulation, it sounds like. What happens if they try to hurt themselves, commit suicide, or do various other probably-unapproved activities?

I assume you can block your boss and your boss can fire you.

Re: Setting: Cookie

Posted: Thu Jan 12, 2017 7:28 pm
by Kitty
There's been this talk about Vorkosigan triplets, but I think the Stark twins would fit into this setting pretty well too. Maybe not take it over, I don't know enough about them to predict that, but exist there at the least. Especially since in some Marvel canons Jarvis-the-AI is based off of Jarvis-the-human. (Can't remember what Kappa's ruling on that was, but I'm pretty sure I'm not making it up wholesale.)

This leads to an interesting way for someone to install a cookie of themselves -- since you can get a Sherlock instance by cloning/twinning a Tony OR by splitting a Mark into 3 separate personalities, you could end up with the Sherlock part of Mark working as a cookie for Sherlock Stark. I wonder how long it would take for them to notice.

Re: Setting: Cookie

Posted: Thu Jan 12, 2017 7:51 pm
by Kappa
I don't tend to put Vorkosigans and Starks natively in the same worlds, precisely because of the Sherlock-Sherlock thing.

Re: Setting: Cookie

Posted: Thu Jan 12, 2017 8:36 pm
by DanielH
Lake of Sky has some bits which are incompatible with Jarvis-the-human.

Given that here it would be really interesting to have two Sherlocks might you be inclined to break with that trend?

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Suppose I’m interested in computer history. Can I get ELIZA as an agony aunt, Spotify as my DJ, or Siri as my much-less-functional PDA?

Are there standard cookie types for playing games with? Are chess cookies inexplicably worse than other chess-playing programs or do they do a computer-assisted human thing?