Re: Interest Check -- Play-by-Post RPG?
Posted: Wed Sep 23, 2015 12:33 pm
It works! It works!
A Schelling point for fans of Alicorn-related things
https://elcenia.k55.io/
Thanks for adding these notes! I decided not to write a whole section infopost about the Dragonmarked Houses but will do so if it becomes relevant. But yes, the Mourning totally screwed up House Cannith (whose headquarters were in Cyre); it's now split into three separate branches. And House Phiarlan, bearers of the Mark of Shadow who are artists and performers and totally not spies (and better than that upstart House Thuranni which split from it during the Last War -- there's another 12+1 for you!), mysteriously had its leaders absent from Cyre despite being based there.PlainDealingVillain wrote:You see why I like Eberron? Just to add my favorite tidbits you missed: There's actually a more direct Casablanca analogue in the setting; the headquarters of the House Lyrandar (ships and weather) is an independent island up north, which is kept at a nice climate and was a hotbed of spies all war long. Also, there are conspiracy theories about the Day of Mourning, since one of the dragonmark houses had its HQ there but had literally everyone important out of the country that day. Oh, and there are 12 dwarven clans, including House Kundarak, but there was formerly a 13th. (And I'd never noticed the Baker's Dozen joke before.)
The Day of Mourning is the central mystery in the setting, and it's not something whose cause will ever be revealed in a sourcebook. I've tried to come up with a completely new explanation in each of my Eberron campaigns, and I'll do the same here if it becomes relevant!If you’ve ever seen Casablanca or the classic noir thriller The Third Man,you’ll understand why Throneport is here. Like real-world Vienna or Berlin in the wake of World War II, Throneport is a city divided up among the nations that survived the war. Instead of an American, a British, and a Russian district, it has zones controlled by Aundair, Breland, Thrane, and Karrnath—but the point is the same. It is a hotbed of international intrigue, a place where no nation
holds sway but every nation has a presence. When you play in Throneport, try to keep those classic movies
in mind.
Totally! And it's super easy to explain weird-shaped warforged; there were lots of stages of prototypes before mass production, after all...Bluelantern wrote:It is possible to worship your own glorious self? I am tempted to combine a few things with a stray character concept in my head and play as a oddly/monstrously-shaped warforged cleric.
Obviously each of these have specific plotlines but I meant more the mood/tone. So for Heart of Darkness that's some combination of a descent into savagery, the futility of civilization, the incalculable vastness and indifference of nature, man's inhumanity to man--think Cthulhu mythos except the Great Old Ones are actually our barbaric instincts ineffectually suppressed by a thin veneer of civilization, or the Pig's Head in Lord of the Flies, etc. And for Casablanca, see the quote about Throneport above. The mood/tone is noir filtered through grim Cold War espionage movies: something like "war is hell", "we're the same as our enemy", "all of this is just a game to our superiors", "it doesn't actually matter who wins, I'm just doing this job to get paid."Kappa wrote:But some of the things I didn't bold were because I didn't understand the references. Heart of Darkness? Casablanca? Like, I've heard these phrases but they don't expand into plotlines in my head.