Bluelantern wrote:Eva wrote:Since my brief sandbox with Alicorn has ended, I am in need of more Sandboxi. Any volunteers?
I want to, but I am out of ideas, plus I am on a short trip that will end on sunday.
What kind of... jobs and functions magecrafters usually end up as?
Magecrafters are more likely than most to end up in the armed forces. Magic is a significant advantage on the battlefield, and as a result the military is often willing to finance their education. They are also likely to be in the service of the nobility, serving out contracts to the patrons that paid their way through their apprenticeships. Depending on the country, they may also be part of the priesthood. Journeymen mages with no patron are rare, but do exist: Many of the new factories that are being built in Mark (industrial heart of Grand Victoria) run on mage power, since the number of available freemages has finally risen to the point at which you can find a replacement in a hurry if the mage who turns the factory's gears gets run over by a carriage.
Major schools of training generally produce similar types of mages: Kinetic adepts are one of the more common types, since moving things is easy to ritualize and useful for a wide variety of purposes. Militaries often train fire adepts, both to extinguish and set blazes: they also tend to give their kinetic mages supplemental training with firearms.
Proper conjurors are highly coveted and often fought over, but the extensive lengths necessary to train them make them rare. Biomancers or surgeon-adepts are even rarer: ritualizing healing when so much of the process is performed by the patient's body requires an unusually strong will.
It's basically unknown for a mage to develop anything in the social sciences - to create an Implement that was "Argumentation" or "Communication." This has not stopped them from trying, but the intricacies of changing someone's mental state are difficult enough to reproduce consistently that no-one has managed it yet.