Re: Interest Check -- Play-by-Post RPG?
Posted: Wed Sep 23, 2015 11:16 am
...Those are still teeny weeny to me. What am I missing???
A Schelling point for fans of Alicorn-related things
https://elcenia.k55.io/
i have bolded the parts of the campaign pitches that appeal most to mejalapeno_dude wrote:-I've had a lot of success with starting immediately before or on the Day of Mourning itself. In this case the players would be Cyrans who somehow survive the Day of Mourning. Then there are lots of ways to go from there: political maneuvering to keep Cyre a viable state; desperate research to try to reverse it, or prevent something like it from happening again, or figure out how to exploit it was a weapon; attempting to find new meaning with one's country and home and family gone.
-There's always the whole "expedition to Xen'drik" thing. This could be played lots of different ways: a straight-up Indiana Jones-style race-the-evil-organization-to-the-artifact, a wild West gold-rush scenario, a Heart of Darkness-style descent into madness as the expedition succumbs to the Horrors that destroyed the Giants, an anthropological expedition to make contact with the Drow...
-Did I mention something about a Draconic Prophecy?
-Anti-deathism in Eberron. Go Blood of Vol!
-Warforged trying to figure out their origins and the future of their race.
-Political and corporate intrigue with the dragonmarked houses.
-If something is named the Last War the Next War is right around the corner. Espionage time!
-Casablanca in Thronehold, the only neutral territory left in Khorvaire.
-Pirates!
-Let's all be artificers and bootstrap Eberron even further. Magical transistors?
But some of the things I didn't bold were because I didn't understand the references. Heart of Darkness? Casablanca? Like, I've heard these phrases but they don't expand into plotlines in my head.jalapeno_dude wrote:-I've had a lot of success with starting immediately before or on the Day of Mourning itself. In this case the players would be Cyrans who somehow survive the Day of Mourning. Then there are lots of ways to go from there: political maneuvering to keep Cyre a viable state; desperate research to try to reverse it, or prevent something like it from happening again, or figure out how to exploit it was a weapon; attempting to find new meaning with one's country and home and family gone.
-There's always the whole "expedition to Xen'drik" thing. This could be played lots of different ways: a straight-up Indiana Jones-style race-the-evil-organization-to-the-artifact, a wild West gold-rush scenario, a Heart of Darkness-style descent into madness as the expedition succumbs to the Horrors that destroyed the Giants, an anthropological expedition to make contact with the Drow...
-Did I mention something about a Draconic Prophecy?
-Anti-deathism in Eberron. Go Blood of Vol!
-Warforged trying to figure out their origins and the future of their race.
-Political and corporate intrigue with the dragonmarked houses.
-If something is named the Last War the Next War is right around the corner. Espionage time!
-Casablanca in Thronehold, the only neutral territory left in Khorvaire.
-Pirates!
-Let's all be artificers and bootstrap Eberron even further. Magical transistors?
-I've had a lot of success with starting immediately before or on the Day of Mourning itself. In this case the players would be Cyrans who somehow survive the Day of Mourning. Then there are lots of ways to go from there: political maneuvering to keep Cyre a viable state; desperate research to try to reverse it, or prevent something like it from happening again, or figure out how to exploit it was a weapon; attempting to find new meaning with one's country and home and family gone.
-There's always the whole "expedition to Xen'drik" thing. This could be played lots of different ways: a straight-up Indiana Jones-style race-the-evil-organization-to-the-artifact, a wild West gold-rush scenario, a Heart of Darkness-style descent into madness as the expedition succumbs to the Horrors that destroyed the Giants, an anthropological expedition to make contact with the Drow...
-Did I mention something about a Draconic Prophecy?
-Anti-deathism in Eberron. Go Blood of Vol!
-Warforged trying to figure out their origins and the future of their race.
-Political and corporate intrigue with the dragonmarked houses.
-If something is named the Last War the Next War is right around the corner. Espionage time!
-Casablanca in Thronehold, the only neutral territory left in Khorvaire.
-Pirates!
-Let's all be artificers and bootstrap Eberron even further. Magical transistors?