Re: Gap Setting & Isabella/Scarlet Template for Sandboxen
Posted: Tue Mar 31, 2015 8:50 pm
I'm kind of curious about the "book-learned, will-based" type of magic. Do you mind giving a brief summary?
A Schelling point for fans of Alicorn-related things
https://elcenia.k55.io/
That depends on who you ask. If you ask the Grand Victorians, werecreatures are the spawn of hell and must be destroyed, feral beasts that hijack the bodies of men, etc, etc. If you actually ask a member of one of the 'lupinian clans' (which is a stupid category since there are at least three separate major cultures in the area) then shamans are respected and valued members of the community, ranging from the equivalents of local priests to 'spiritual technicians' closer thematically to a local 'witch' - you come to them with metaphysical issues and problems you don't know how else to solve, and they may be able to help you using something that they got in trade from a spirit. Most of them use an economy of favors that interfaces a little shakily with local currency.Bluelantern wrote:
I must I didnt like how Africa-equivalent was ruled by were-clans, but this is really, really good.
This means that were-creatures aren't considered unholy or something?
Trying to summarize the entire category is difficult since it has so many applications. (Rather like asking 'what do shamans do?' Well, they trade with spirits for a variety of boons, but...)anthusiasum wrote:I'm kind of curious about the "book-learned, will-based" type of magic. Do you mind giving a brief summary?
What you described sounds more like... the ability to teletransport a bunch of ships and make everyone think they belong to you, which now that I think about it, would look exactly the same from the outside, in fact maybe even the Master might be affected by it... Never mind, I going to use this idea somewhere else xDEva wrote:Examples of Master-level magic: Appearing an entire ship of the line from nothing after decades of ritualized purchases; massive displays of kinetic force after decades of practice with levers and trebuchets; doing complex surgery without ever making an incision after decades of work on real patients. Journeymen mages would be able to perform surgery without tools, but would have to make all the incisions a real surgeon would; conjure inexpensive objects, but not a ship of the line; and be able to punch you with their mind, but not crush you like a bug unless you were very far away. Apprentices would be able to do similar things as journeymen, but would require much more ritual, and all of them would have focusses of some form.
Yes, you could! Although it would probably be a bit unpleasant because in the short-term you'd be effectively bulimic, since the last step of eating food is likely closer to 'digestion' than 'eating the last bite of your meal.' You could, however, circumvent this by first having a Implement in another form of applicable biomancy, which will let you 'fudge' the addition of new ones more. So if you first learned how to say, ritually recover from the common cold, then you might not have to involve throwing up in your training plan. The relevant Core would likely be something along the lines of "Sustenance", the power to will yourself no longer hungry, thirsty, suffocating etc. Once you developed it, then "Agelessness", as a 'nonexistent tool', could likely be created with another decade of study.DanielH wrote:So could I use this to not need to eat, by having smaller and smaller meals, not finishing my meals physically, and/or gowing longer between meals, becoming a Journeyman with my complete lack of need for external food? Could I become a Master with a Core of not-needing-bodily-maintenance, drastically extending my lifespan?
Edit: Fixed question to be entirely about eating (the original post asked about stopping eating by holding my breath because of an incomplete rewrite)
This would likely depend on the exact manner you focussed your will during training, and is the exact reason why discipline, focus, and mental clarity is necessary. You want to manifest the power of 'conjuration', not 'acquisition'. Indeed, in order to develop the core properly you would likely need to spend at least some time as various technicians and workers, ranging from 'baker' to 'shipwright.'Bluelantern wrote: What you described sounds more like... the ability to teletransport a bunch of ships and make everyone think they belong to you, which now that I think about it, would look exactly the same from the outside, in fact maybe even the Master might be affected by it... Never mind, I going to use this idea somewhere else xD
You could "learn" regeneration by cutting yourself and then treating the wound many times. It would likely be an advanced Implement to learn, though: you would need a good will to compress 'and then my body does the healing' into a single mental step. Having another 'nearby' Implement would probably be a good idea.Bluelantern wrote: How much action yourself require? Could you "learn" regeneration by cutting one self many times?
Using a burned match might make it easier or harder, depending on the student.Bluelantern wrote: Would it make it easier if (using the candle example) you tried to use a burned match? How many hours of daily practice someone needs? Could some kind of craftsman learn to do this by accident? or in fact, is this easy enough that it makes sense to learn it to make one's non-magical job easier?
There is the problem of interchangeable parts only just starting to exist, but yes, it might well prove profitable to train 'craftmages' in a particular single task that can be done more efficiently by magic.Alicorn wrote:It seems to me that you could use apprentice mage type people in assembly lines if you were creative.
That sounds like a useful use for slavesEva wrote:There is the problem of interchangeable parts only just starting to exist, but yes, it might well prove profitable to train 'craftmages' in a particular single task that can be done more efficiently by magic.Alicorn wrote:It seems to me that you could use apprentice mage type people in assembly lines if you were creative.