Re: Aestrix Q & A
Posted: Mon Jun 16, 2014 6:46 pm
Hee.
Well, interestingly enough the acolyte version of her is kind of strange in comparison to non-acolyte versions. Idanias are plagued with an intense curiosity of the world around them - they want to know things, they want to meet people that know things, and they want to do cool things and show off those things to people. In Doors, this means that as an acolyte of Rae she gets basically everything she wants in life - she can travel anywhere really easily via flight, she can meet and talk to people, and she can already do a cool thing that no one else can do via acolytehood. Actually, Rae has kind of accidentally inhibited her potential by making her an acolyte - if given no resources to work with she will get into some sort of technology sciencey thing and make some cool breakthroughs because she's actually quite smart. She just doesn't channel the intellect to useful directions on her own, she will do helpful things if they are in front of her, but won't actively search out things to fix. She's quick to forgive people for terrible things they did if and only if they did not actively harm her. She would get along just fine with morally questionable characters as long as they did not do morally questionable things to her or the people she knows. At the same time, though, if they do actively hurt her or certain people she cares about, she is incredibly vindictive and kind of petty. Also not very merciful.
Her default is traveling alchemist or inventor, in settings where those make sense. If thrown into Earth she would take up some sort of job in science or technology, something cutting edge and experimental, depending on the circumstances and the time period. She tends not to stay in places for more than a year or two, unless there's someone keeping her there - a lover, usually. She will leave places even if she's got best friends there because rampant curiosity. Rae's not her lover (they have a purely platonic relationship) but he effectively fits the slot, so she has a permanent home in his desert.
She's a fantastic storyteller and a really good liar. Occasionally she combines these to make up a story on the spot and tell it to friends or a crowd, but she doesn't tend towards lying through her teeth, it's just a thing she happens to be good at. It's something that she'll do if it seems necessary, though, and she thinks fast enough on her feet to come up with some good lies. She tends not to be intimidated by things that are bigger and scarier than she is - she has self-preservation instincts and will follow them, but if she's not in danger she will treat a god or something like she does everyone else. As in, "Hey, do you want to play a board game?" It's that exact quality that let her befriend Rae so thoroughly.
If you'd like me to peg her alignment in D&D terms, she's chaotic neutral, leaning towards chaotic good but not enough commitment to make it.
Well, interestingly enough the acolyte version of her is kind of strange in comparison to non-acolyte versions. Idanias are plagued with an intense curiosity of the world around them - they want to know things, they want to meet people that know things, and they want to do cool things and show off those things to people. In Doors, this means that as an acolyte of Rae she gets basically everything she wants in life - she can travel anywhere really easily via flight, she can meet and talk to people, and she can already do a cool thing that no one else can do via acolytehood. Actually, Rae has kind of accidentally inhibited her potential by making her an acolyte - if given no resources to work with she will get into some sort of technology sciencey thing and make some cool breakthroughs because she's actually quite smart. She just doesn't channel the intellect to useful directions on her own, she will do helpful things if they are in front of her, but won't actively search out things to fix. She's quick to forgive people for terrible things they did if and only if they did not actively harm her. She would get along just fine with morally questionable characters as long as they did not do morally questionable things to her or the people she knows. At the same time, though, if they do actively hurt her or certain people she cares about, she is incredibly vindictive and kind of petty. Also not very merciful.
Her default is traveling alchemist or inventor, in settings where those make sense. If thrown into Earth she would take up some sort of job in science or technology, something cutting edge and experimental, depending on the circumstances and the time period. She tends not to stay in places for more than a year or two, unless there's someone keeping her there - a lover, usually. She will leave places even if she's got best friends there because rampant curiosity. Rae's not her lover (they have a purely platonic relationship) but he effectively fits the slot, so she has a permanent home in his desert.
She's a fantastic storyteller and a really good liar. Occasionally she combines these to make up a story on the spot and tell it to friends or a crowd, but she doesn't tend towards lying through her teeth, it's just a thing she happens to be good at. It's something that she'll do if it seems necessary, though, and she thinks fast enough on her feet to come up with some good lies. She tends not to be intimidated by things that are bigger and scarier than she is - she has self-preservation instincts and will follow them, but if she's not in danger she will treat a god or something like she does everyone else. As in, "Hey, do you want to play a board game?" It's that exact quality that let her befriend Rae so thoroughly.
If you'd like me to peg her alignment in D&D terms, she's chaotic neutral, leaning towards chaotic good but not enough commitment to make it.