Along the lines of 'you're wrong, you're obviously wrong, but I'm not going to argue with you about it unless you try to argue with me about it.'Bluelantern wrote:How would Lurker react to a cleric that was mildly-agnostic (pun not intended) over warforged personhood?Adelene wrote:Lurkers don't actually come in resentful flavor? But yes, if there's multiple 'forged in the party she's definitely going to take a particular interest in the others, and loyalist vs. subversive is going to be interesting thing to watch. ^^Urpriest wrote:Incidentally, I could see an interesting dynamic there with Lurkerforged: the older, resentful "free" 'forged versus the new shiny "loyal" 'forged.
Hmmm. Those don't seem to be early warforged, despite the name; they seem to be a kind of golem whose design contributed to the designs of actual warforged. I don't think that conflicts significantly.PlainDealingVillain wrote:World backstory can change, but the prototype warforged were of the 'large and very dangerous but dumb' variety rather than 'small and hopefully harmless'. Warforged scouts (the small ones) were late inventions, but that's more due to vagaries of which sourcebook they were in more than actual in-world reason, probably. Unless they are just too small for the giants to have invented them.
For Lurker in particular, what I'm envisioning is that she's a one-off, or close to it; the earliest rounds of warforged training seem like they were more about stress testing than actually trying to get a functional soldier (burying them alive? really?), and then Lurker was made in the first wave of the phase after that, where they had a decent grasp on what not to do but didn't really know what to do yet - they knew they were going to have to give her a bit more freedom than the previous ones, in order to see what she'd do with her shiny new free will under various circumstances, and they knew they weren't going to get a functional soldier for their efforts; maybe they didn't know how to make a properly effective warforged in a small size, yet, but since she wasn't going to be a properly effective warforged anyway for other reasons, that didn't matter so much.
Further thoughts:
- She has what I've been thinking of as an older brother - another warforged kept by the same person. the brother came out of it - or rather, didn't - somewhat worse off than she did; he still exists, which implies that he ended up more useful than not, but as a part of the 'figure out what breaks warforged' contingent, he's definitely got some issues. He was in Cyre on the Day of Mourning, and one of her goals in going to the mournlands is to see if she can find him.
- Most warforged are specifically conditioned to be terrified of death; she missed this. her first exposure to the concept was not the standard 'be damaged to the point of deactivation and then healed, and then be told traumatizing things in the wake of that shock'; it was seeing someone die while she was off with the kobolds. She still doesn't /like/ it, but it's much less personal for her and was presented as a natural thing.
- She wasn't trained to be warlike as such; to the degree that they knew what they were doing with training her at the time, she was just trained to be docile.
- She did leave the kobolds on her own; this may actually have been her first significant decision as a person. Her basic instructions were to never attack anyone; she was with the kobolds as a sort of solo mission test run, she'd been instructed to go and observe them and come back under some conditions slightly less obviously prone to resulting in her staying with them forever than 'when you run out of things to learn'. The kobolds got into a fight with somebody, and asked her to help them fight, resulting in a conflict between two of her orders, which she had to decide what to do about, and her decision was to leave rather than fight.
- Her driving emotion is curiosity; she's significantly better at dealing with people than most 'forged are, and part of that is age and talent but most of it is just that she cares more and therefore pays better attention.
- For downtime activities, she draws, of course, and she plays a board game equivalent of solitaire that she invented - it looks kind of like mancala. She also does some kind of crafting that allows her to repair other 'forged.