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Re: Unbitthread

Posted: Wed Jun 08, 2016 10:15 am
by Kappa
...Living things, you mean?

Re: Unbitthread

Posted: Wed Jun 08, 2016 10:31 am
by DanielH
Yes, fixed. My new phone's autocorrect does not work as well as I'm used to.

Re: Unbitthread

Posted: Wed Jun 08, 2016 10:33 am
by Unbitwise
You need to be careful when claiming [living] things; is this also true when releasing those claims?
If you have never used this ability before then you could easily kill something (or yourself) by accident. This is what is emphasized in the training seen in the threads with Exaltation and Grendyne. Once you know what you are doing and can avoid damaging damageable things, there is nothing special about claiming living things.

It is not possible to release a claim as a particular action. [EDIT: This is false.] You can however refrain from opposing someone else's claim, or do things that speed up the decay to nobody's-claim.

Re: Unbitthread

Posted: Wed Jun 08, 2016 12:08 pm
by pedromvilar
Unbitwise wrote:It is not possible to release a claim as a particular action. You can however refrain from opposing someone else's claim, or do things that speed up the decay to nobody's-claim.
Wait, but isn't the claim lost as soon as you "stop paying attention" to something? Can't you just... do that?

Re: Unbitthread

Posted: Wed Jun 08, 2016 12:26 pm
by Unbitwise
I was wrong. I was going to say: It's not a matter of consciously paying attention to something. Can you ignore the existence of your left arm?

—but a rule I already set out (and omitted from the summary; now fixed) is that you can ignore all this extra sensory input. And if you do that, by the rules already mentioned, you lose your claim.

However, this makes very little difference to anything, because there is no difference as far as anyone else can tell between "unclaimed" and "claimed and not doing anything with it".

Re: Unbitthread

Posted: Sun Jul 03, 2016 4:07 pm
by Unbitwise
I picked myself some colors and made a user icon! Big version of the icon if you want to see.

Re: Unbitthread

Posted: Sun Jul 03, 2016 4:18 pm
by Throne3d
Ooh! That's pretty.

Re: Unbitthread

Posted: Sun Jul 03, 2016 4:51 pm
by Unbitwise
Thanks! I was inspired by one of those giant group theory graph layouts and decided I wanted something with lots of lines but more (to use a much-abused word, sorry) organic. It's 100% procedural, just varying a couple parameters between top and bottom.

Re: Unbitthread

Posted: Sun Jul 03, 2016 5:14 pm
by Throne3d
That's neat! Weirdly, though, the icon seems to have disappeared in the above reply? (It's still there in your profile, but the big version doesn't seem to be loading for me anymore.)

Re: Unbitthread

Posted: Sun Jul 03, 2016 5:21 pm
by Unbitwise
Whoops. Okay, it's a link now.