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Re: Night 4 - Actions
Posted: Tue May 05, 2015 7:36 pm
by jalapeno_dude
If 3 people die again tonight and Town actually kills someone who isn't us, all we need to do is nightkill Kappa and we've won (there are only 9 survivors left, and no voteblock). I agree that we should probably nightkill modrony first in any other circumstance, though.
On the other hand, if modrony dies tonight, I am moving anthusiasm firmly from "probably town" to ??? (my "kill kyma" theory, but only letting non-Mafia kill every two nights).
Re: Night 4 - Actions
Posted: Tue May 05, 2015 7:46 pm
by pistachi0n
If modrony dies we could probably start a wagon on anthusiasum. She'd have her role mod-confirmed "I am Aziel" and we can point out that it says she's Aziel, it does not say Aziel is town aligned.
Re: Night 4 - Actions
Posted: Tue May 05, 2015 9:52 pm
by Tamien
I sent in my PM to investigate Paradox. Also, I am really surprised that people are townreading me so hard! I thought I was being at least a *little* suspicious. I guess I should just be happy and recalibrate my idea of how suspect other people find me.
Re: Night 4 - Actions
Posted: Wed May 06, 2015 3:14 am
by Shoal
I think it was good that you included our public suspicions in that list because suspicion is contagious. the five of us mentioning in our suspicion posts that we find somebody contagious (which is a bit risky), other people will start doing it too for no reason other than us vaguely pointing fingers.
This is a really good snapshot of the current gamestate. (I still think it is more helpful to the town than to us that BSS is compiling these things because it makes it harder for us to hide in the tl;dr of such a long thread if someone's made a helpful summary, but the benefit to us is nice too.)
I like the idea of trying to get modrony lynched. or nightkilled. modrony is dangerous. I'm still glad we didn't kill modrony night 1, and I hope future mafia teams will continue the tradition of not killing whoever was killed day 1 in the previous game.
If we need to try to get BSS lynched the quote pair I found earlier might help but I think she'd be a hard sell since nobody is suspicious of her. I think I won't produce that quote pair until the town is feeling less confused about listpostsm, though.
I like the idea of killing michael later and then getting futurevision lynched as a result.
Agree that kappa should go if 3 people (or more) die tonight. Tulip being listed on a few suspicion posts may start working in our favour. :)
I think once we run out of complete unknowns, if we have people in pairs that we haven't checked yet we could use Tamien to determine which person in the pair the person is. I think this is the last game anyone does listposts though because it's insane that after night 4 we will have identified everyone in a 19 player game.
Re: Night 4 - Actions
Posted: Wed May 06, 2015 12:31 pm
by jalapeno_dude
Shoal wrote:I think this is the last game anyone does listposts though because it's insane that after night 4 we will have identified everyone in a 19 player game.
Yeah, I agree. I can totally see it swinging too far in the opposite direction next game, though, where everyone is afraid to disclose anything at all, and that will help the mafia too. It'll probably take some time to find the right balance.
Re: Night 4 - Actions
Posted: Wed May 06, 2015 1:03 pm
by Shoal
i think the suspicions lists are still good, though the spoiler boxes don't seem to really be helping the town keep their opinions isolated from each other. the spoiler boxes make it easier for us because we can copy names from other people without it being so obvious that's what we're doing. if people had to list their suspicions publically without the spoiler box gimmick, they could be suspicious of us for sheeping -- we'd have to be a lot more subtle about the sheeping at the very least.
people shouldn't disclose anything about their roles unless they have a guilty on another player. or towards the end of the game, when having an innocent on a third to half of the remaining players could mean a town victory. or maybe a few other limited scenarios. vanilla townies should sometimes act like town leaders to draw the nightkill away from power roles.
instead of just blandly listing that they suspect people in their suspicion posts they should be trying to find motive behind people's posts and asking them "what do you mean when you said _____" and "can you explain the town motivation in saying ______" because we do have a different motive than townies do. our cases against them are almost entirely built on false premises. we don't want the town to consider us suspicious. town's motive is to figure out who we are.
I think one of the reasons i've managed to go deep is that I'm acting a lot like last game -- when I was scum! but people seem to be forgetting that, because I didn't have a nightkill. but my wincon for almost the entire game was "get all of the townies but me and pistachi0n lynched" and now my wincon is "get all of the townies but me and jalapeno and tamien and tulip lynched" (not counting pistachi0n because she wants to be lynched too)
My town game isn't all that great -- I know this theory stuff that I'm sharing here in the hopes of making us all (including the town who will see this after the game is over) better but I'm not very good at actually implementing it -- at actually forming own opinions instead of sheeping, at knowing the right time to say things and the wrong time to say things, at remembering to ask questions and not get lost in my own wild theories, at working together with the town instead of jumping at shadows, and I'm pretty bad at reading people too. I enjoy being mafia more than I enjoy being town. But I want all of us to get better at this.