Inner Worlds: a setting
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Re: Inner Worlds: a setting
No. It's not actually your mind in any meaningful way, it's just that if you don't do anything with it at all, it will fill itself with things that are generated out of your thoughts and memories.
Re: Inner Worlds: a setting
Can you have more than one avatar, or human-like non-avatar creations? Does the sharing between mental worlds enable telepathy? What’s the range on that? Can you force this sharing somehow (you can’t visit their world as a whole, but can you “share a rock” with them by chucking it at their avatar’s head without permission?)
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Re: Inner Worlds: a setting
I'm running with the shared-spaces idea, and a shared-space can't exist without the active attention of both participants. (Multi-person shared-spaces might be possible, but you can't make somebody join them.)
Not sure about the avatars/people thing.
Not sure about the avatars/people thing.
Re: Inner Worlds: a setting
Not particularly insightful remark: The magic allocation is very much like Elcenian dragons (unusuals and uniques).
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Re: Inner Worlds: a setting
Ah sorry. Could still learn things about yourself/others with it. Does it keep building itself up and extend itself that way, or is it merely what you put there yourself? Or is it of the sort "I want random people here, oh hey it put my friends in"?Kappa wrote:No. It's not actually your mind in any meaningful way, it's just that if you don't do anything with it at all, it will fill itself with things that are generated out of your thoughts and memories.
Aestrix is clearly the best person of all time, I worship the ground she walks on.
- Aestrix, upon adding her drawing to my avatar <3
- Aestrix, upon adding her drawing to my avatar <3
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Re: Inner Worlds: a setting
I'm getting a strong sense that your inner world does not contain any people except for your avatar(s).
Most people take an active enough hand in their internal worlds' development that there isn't much left for the automatic generation to do, but if you ignore it for a while it will build itself, yes.
Most people take an active enough hand in their internal worlds' development that there isn't much left for the automatic generation to do, but if you ignore it for a while it will build itself, yes.
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Re: Inner Worlds: a setting
I was meaning people more like... If i decide my world is a bar, create some alcohol and leave it in the back, is it possible to make a "person" bartender to "staff" it? Wouldn't be a real person, but some sort of NPC-esque preprogrammed flesh construct.
Aestrix is clearly the best person of all time, I worship the ground she walks on.
- Aestrix, upon adding her drawing to my avatar <3
- Aestrix, upon adding her drawing to my avatar <3
Re: Inner Worlds: a setting
What about avatars of only a part of yourself, like HJPEV making various House-avatars, or like Inside Out? I suppose in that case it could stretch to a Mark actually having a Miles living inside their head, but in most cases it would satisfy the rule against full people.
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Re: Inner Worlds: a setting
Could one of the Special Magic Person have powers that are more sensory oriented? Like the ability to observe others' worlds?
Sorry for my bad english
"Yambe Akka take the stars, they’re zombies!" - Isabella Amariah
"Yambe Akka take the stars, they’re zombies!" - Isabella Amariah
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Re: Inner Worlds: a setting
I have some scattered thoughts on how extra-extra-magic powers (this phenomenon desperately needs a name) work:
You get a theme, like the Architect or the Healer or the Door or the Mirror. It's not that you're themed around some particular word, but you do have some unifying concept to your powers.
This theme involves affecting the real outer world in some way. So nobody who's primarily a nosy world-spy. It also probably looks more or less like a shifter/changer/conjuror power, although it might not fit exactly into one of those categories, and there's always the possibility of something weird popping up.
In support of your theme, you might have a bunch of different unusual properties. You might bend or break some of the usual restrictions of the system. But the extent of your power is not going to be "can get around this one rule nobody else can".
You get a theme, like the Architect or the Healer or the Door or the Mirror. It's not that you're themed around some particular word, but you do have some unifying concept to your powers.
This theme involves affecting the real outer world in some way. So nobody who's primarily a nosy world-spy. It also probably looks more or less like a shifter/changer/conjuror power, although it might not fit exactly into one of those categories, and there's always the possibility of something weird popping up.
In support of your theme, you might have a bunch of different unusual properties. You might bend or break some of the usual restrictions of the system. But the extent of your power is not going to be "can get around this one rule nobody else can".